So, Sins of a Solar Empire has four main factions, but you only get to play as three. The TEC, or Trader Emergency Coalition, are your classic industrial powerhouse. Think massive fleets, strong economy, and a focus on overwhelming firepower. They’re great for beginners, easy to grasp, and very effective if you know how to manage your resource production.
Then there are the Advent. They’re the psychic faction, relying on powerful, unique abilities and often unorthodox ship designs. They’re more challenging to master, requiring a different strategic approach that prioritizes tactical positioning and potent psychic abilities over sheer firepower. Mastering their unique units and abilities is key to success.
And finally, the Vasari. These guys are all about advanced technology. Think cloaking, powerful single-ship capabilities, and a generally more aggressive, hit-and-run style of play. They’re a tricky faction to play against and require a strong grasp of micro-management to make the most of their unique strengths.
The Pirates are the fourth faction, and they’re purely AI. They’re essentially bounty hunters, attacking ships from all other factions, and they can sometimes be a real pain, especially in the early game, disrupting your trade routes and harassing your fleets. They’re not controllable, but their presence adds another layer to the overall strategy.
What are the 2 ways to prevent the dangers of a faction of a majority?
Preventing the dangers posed by a dominant faction requires a two-pronged approach: addressing the root causes and managing the consequences. Let’s break down the core strategies:
Eliminating the Causes: This involves tackling the very essence of factionalism. There are two primary methods:
1. Suppressing Liberty: This is a drastic and ultimately self-defeating solution. While eliminating the freedom of assembly and expression might seem to silence dissent, it stifles innovation, progress, and the very essence of a free society. Historically, such attempts have invariably led to greater unrest and more insidious forms of factionalism. It’s a dangerous path to tread and one that should be avoided at all costs.
2. Achieving Homogeneity: This involves creating a society where everyone shares the same beliefs, values, and interests. This is equally unrealistic and undesirable. Diversity of thought is a strength, not a weakness. Forcing uniformity leads to stagnation, intolerance, and the suppression of crucial dissenting voices that can highlight crucial flaws and prevent groupthink. Consider the dangers of echo chambers and the importance of open dialogue for robust societal functioning. The pursuit of homogeneity is, therefore, a fundamentally flawed approach.
Controlling the Effects: Since eliminating the causes is impractical and undesirable, focusing on controlling the effects becomes crucial. This involves implementing mechanisms to mitigate the negative impacts of factional dominance. While specific strategies will vary depending on the context, key considerations include robust checks and balances within governance systems, fostering a culture of compromise and consensus-building, and ensuring equal access to information and opportunities. These are long-term strategies requiring commitment and consistent effort. Understanding the nuances of power dynamics and the role of various societal actors becomes vital in achieving this.
What do each of the factions mean?
Faction Overview: The Divergent Series
The world is divided into five factions, each representing a core virtue:
Dauntless: The Brave. These individuals are courageous, often reckless, and value physical prowess and bravery above all else. Think adrenaline junkies with a strong emphasis on self-reliance and overcoming fear. They train extensively in combat and self-defense. Their physical training is intense and rigorous.
Amity: The Kind. Amity values peace, harmony, and kindness above all else. They are known for their cheerful disposition and focus on maintaining positive relationships. Conflict is avoided and cooperation is highly valued.
Erudite: The Intelligent. Erudite prioritizes intellect, knowledge, and logic. Members are highly educated and value reason and critical thinking above emotion. This faction is often seen as controlling and manipulative.
Abnegation: The Selfless. Abnegation emphasizes selflessness, humility, and service to others. They are known for their simple lifestyle and dedication to helping those in need. They renounce personal desires and ambitions for the greater good.
Candor: The Honest. Candor values honesty and truth above all else. They are direct, blunt, and hold a strong belief in transparency. Their commitment to truth, however, can sometimes be perceived as harsh or insensitive.
The Choosing Ceremony: At age sixteen, initiates undergo a placement test that suggests a faction based on their aptitude. However, the choice is ultimately theirs. Choosing a faction is a life-long commitment, with consequences that span their lives and those of their family and friends. Faction switching is possible, but it is perilous.
What is the meaning of conflicting factions?
Conflicting factions in esports are like different teams within a larger game ecosystem, but instead of just competing for a trophy, they clash over ideologies, player representation, tournament formats, or even game balance. Think of it as a meta-level battle.
For example:
- Different game developers: Companies like Riot Games (LoL) and Valve (Dota 2) represent powerful factions with differing approaches to esports development and player management. Their contrasting philosophies influence everything from prize pools to competitive rulesets.
- Player unions vs. tournament organizers: Players might band together to advocate for better pay, working conditions, and player ownership, creating tension with organizations that prioritize profitability and control.
- Competing leagues or tournaments: The battle for viewer attention and top talent often leads to fierce competition between different leagues and tournament series, each with its unique approach to branding and player acquisition.
These factions often clash publicly through statements, social media campaigns, or even legal battles, shaping the esports landscape in profound ways. The outcome impacts everything from the games we play to how players are compensated and how the industry evolves.
- Impact on Game Balance: Factions can lobby for changes to a game’s mechanics, creating tension and influencing balance patches.
- Tournament Structures and Rules: Disagreements over tournament formats, qualification criteria, and player regulations can heavily impact the competitive scene.
- Long-term Sustainability of the Ecosystem: Ultimately, the way these factions interact can determine the health and stability of the entire esports ecosystem for years to come.
What are the two ways to solve the problems of factions paragraph 3?
So, paragraph three lays out two core strategies to tackle the issue of factions. Removing the causes is, naturally, the ideal scenario, but often incredibly difficult to achieve in practice. Think about it – completely eliminating the underlying reasons for groups to form with differing interests? That’s a monumental task, often involving deep societal restructuring. We’re talking fundamental changes to how people think, interact, and even how power is distributed.
Then we have controlling the effects. This is more of a pragmatic, real-world approach. It’s about mitigating the damage factions do, even if you can’t eradicate the root causes. This might involve mechanisms like checks and balances in government, independent oversight bodies, or even carefully designed electoral systems to prevent one faction from dominating completely. It’s about managing the inevitable tensions, ensuring no single group wields unchecked power, and ultimately protecting the overall stability of the system. This often involves a degree of compromise and accepting that some level of factionalism is unavoidable.
What are the benefits of joining the railroad in Fallout 4?
The Railroad faction in Fallout 4 offers a compelling strategic advantage, particularly for players prioritizing stealth and diplomacy. Maintaining positive relations with the Minutemen, a powerful faction controlling settlements, is crucial for resource management and overall stability. This strategic alliance avoids the necessity of choosing between these two factions, thus maximizing resource acquisition and minimizing conflict. The Railroad’s superior Stealth Boy technology represents a significant gameplay enhancement, providing a considerable advantage in infiltration and evasion, vital for completing quests and avoiding unnecessary combat engagements. This allows for a more efficient and less resource-intensive playstyle, perfect for players focusing on stealth builds. The ability to bypass major combat encounters through superior stealth translates directly to quicker quest completion times and reduced risk of character death, both highly valuable in a high-stakes, time-sensitive competitive environment. Furthermore, the Railroad’s focus on stealth complements a broader strategy of minimizing casualties and preserving valuable resources, offering a sustainable long-term gameplay approach.
What are the three factions?
Three Factions? Rookie mistake. Those aren’t just *mentioned* in the Bible; that’s a gross simplification. The High School DxD interpretation is, let’s say, *loosely* based on biblical lore. Think of it more as a high-octane, over-the-top, fanservice-laden reimagining.
The “Three Factions” in High School DxD are:
- Fallen Angels: These aren’t your garden-variety fallen angels. Forget the brooding, lone-wolf aesthetic. Think chaotic neutral, power-hungry, and strategically brilliant… sometimes. They’re complex, with internal power struggles and shifting alliances. Key players? You’ll want to keep an eye on Azazel. He’s a wildcard.
- Devils: The classic antagonists, but with a twist. Their hierarchy is rigidly structured, with powerful lords and intricate political machinations. They’re ruthless and ambitious, constantly vying for power and influence. Don’t underestimate their cunning. Rias Gremory is a prime example of their capabilities; mastering their magic system is crucial.
- Angels: The supposed “good guys,” but even they aren’t pure. They operate under a rigid code and often clash with the other factions. Their powers are often underestimated by new players. Michael and Gabriel are important figures, though their influence is subtly applied. Understanding their tactics is essential for long-term survival.
Pro-Tip: Don’t get bogged down in literal biblical interpretations. This game’s about exploiting faction weaknesses, forming strategic alliances (even temporary ones!), and maximizing your character’s potential. Mastering each faction’s unique magic systems and understanding their individual motivations is key to victory. Good luck, newbie.
What are the factions in Sins of a Solar 2?
Sins of a Solar Empire II boasts three distinct factions, each with drastically different playstyles crucial for PvP mastery. The TEC excels at balanced fleets, leveraging superior ship design and economic strength. Their mid-range firepower and strong economy make them a consistent threat, but they lack the raw power of others in the late game. Mastering their economic engine and utilizing their versatile ship designs is key to TEC victory. Strategic resource management and tactical positioning are crucial for success.
The Vasari, conversely, are all about overwhelming firepower and aggressive expansion. Their unique abilities to warp and teleport units allow for devastating ambushes and rapid strikes. Their weaker economy and vulnerability to early aggression demand aggressive play; you need to snowball early, constantly expanding and pressuring your opponents. Their strength lies in overwhelming force and tactical flexibility offered by their warp capabilities. Mastering their warp gates is essential.
Finally, the Advent are the masters of attrition. Their powerful shields, strong late-game units, and unique research system provide a robust defense and a powerful late-game surge. While slower to ramp up, their ability to weather early aggression and ultimately overwhelm opponents with superior numbers and technology makes them formidable. Patience and strategic resource allocation are vital; using their strong late-game units to their maximum effect defines an Advent master.
What is the danger of majority factions?
So, you’re asking about the dangers of majority factions? Think of it like this: in a small-scale game, like a small guild in an MMO, it’s super easy for a toxic playerbase to snowball. Madison’s point is that a small democracy is basically the same – a small player base means a few bad apples can quickly infect the whole group.
In a larger game, or a larger democracy, it’s harder for one group to completely dominate. There’s more diversity, more checks and balances. You’ve got different guilds, different playstyles. But in a small game, a single powerful guild can completely dictate the rules, often unfairly. This is a direct parallel to factions in a small democracy.
The problem isn’t the *idea* of a majority, it’s the potential for that majority to be driven by bad passions, by unchecked desires, or by a single, powerful, coordinated group. It’s like having a single, overpowered character completely dominate a small-scale PvP match. There’s no counterplay; they just run roughshod over everyone else.
Essentially, small democracies are vulnerable because there’s less diversity of opinion, making it easier for a passionate minority – think of it as a highly coordinated raid group – to become a tyrannical majority and steamroll any opposition. That’s why having a larger, more diverse playerbase, or a more broadly representative democracy, is so important for preventing this kind of domination. It’s about balancing the power, making it harder for any one faction to completely control the game.
What is a faction in government?
So, a political faction? Think of it as a smaller group *within* a larger political party. They’re united by a specific goal or set of beliefs, often differing from the main party platform. It’s like a club within a club, but with way higher stakes.
Key characteristics:
- Shared Ideology: They all agree on certain issues, maybe even have a more extreme version of the party’s main ideas.
- Organized Effort: They aren’t just a bunch of people with similar opinions; they actively work together to push their agenda.
- Internal Power Struggle: Factions are often vying for influence and control within the party. This internal competition can be intense.
Now, this internal competition is crucial. It can lead to some really interesting developments:
- Policy Influence: A powerful faction can sway the party’s platform towards their preferred policies.
- Leadership Challenges: They might try to install their own people in leadership positions.
- Party Splits: If the differences become irreconcilable, a faction could break away completely, forming a new political party. Think of historical examples – many major parties started as factions within existing ones!
Examples: Think about the different factions within the Republican and Democrat parties in the US – you’ll find a lot of examples of these dynamics playing out. You can even see micro-factions emerging within those smaller factions! It’s a complex, dynamic world.
What is the main cause of factions?
The root of factionalism? It’s deeply ingrained in human nature, a fundamental conflict stemming from resource disparity. Think of it as a classic power struggle, often manifesting as a clash between the haves and the have-nots. Historically, this has played out in various forms: the landed gentry versus the landless peasantry, creditors versus debtors, the wealthy elite against the impoverished masses. These aren’t merely economic divisions; they represent competing ideologies, conflicting worldviews, and fundamentally different stakes in the societal game. Understanding these core differences is crucial to grasping the underlying dynamics of faction formation. The pursuit of power, wealth, influence— these are not abstract concepts but driving forces shaping the actions of factions, leading to alliances, betrayals, and ultimately, conflict. Consider how different access to resources—be it land, capital, or even information— fuels competition and resentment, forming the very bedrock of factions. The nature of the resource itself can also be a factor, be it tangible assets or intangible power structures.
The historical examples aren’t just relics of the past. They offer valuable insights into the enduring human tendency to form groups based on shared interests and grievances. Even in modern contexts, we observe similar patterns playing out, albeit in new guises. Think about political parties, corporate rivalries, or even online communities— they often exhibit characteristics strikingly similar to historical factions, showcasing the timeless nature of this inherent human dynamic.
Analyzing the specific resources fueling these conflicts is key to understanding the faction’s strategy and motivations. A faction vying for control of land will act differently than a faction focused on financial power, or one driven by ideological control. This nuanced understanding is essential for predicting behavior and developing effective counter-strategies, be it in a political scenario, a business environment, or even a complex multiplayer game.
What are the factions of fate?
Dive into the epic world of Fate/Apocrypha, a game where the fate of the world hangs in the balance! The core gameplay revolves around two powerful factions locked in a desperate struggle for the Holy Grail: the Red Faction and the Black Faction.
Each faction boasts a roster of Servants, powerful beings summoned from history and legend. These Servants are categorized into seven classes, each with unique strengths and weaknesses:
- Saber: Master swordsmen
- Archer: Long-range specialists
- Lancer: Experts in spear combat
- Rider: Mounted warriors
- Caster: Masters of magic and spells
- Assassin: Stealthy and deadly killers
- Berserker: Uncontrollable powerhouses
The strategic depth comes from choosing your team composition, leveraging the strengths of each Servant class and countering your opponent’s strategy. Master the intricacies of each Servant’s abilities and the unique dynamics between classes to emerge victorious.
The Red Faction, aiming to seize the Grail for their own nefarious purposes, is characterized by its aggressive and often ruthless approach. Conversely, the Black Faction, often portrayed as more morally ambiguous, strives for a different outcome.
- Red Faction’s goal often involves utilizing the Grail’s power for personal gain.
- Black Faction’s motivations are more nuanced and complex.
Uncover the rich lore and compelling narratives behind each Servant and faction. Explore their motivations, their relationships, and their ultimate fates. The choice is yours – will you fight for the Red or the Black?
What is the best faction in Sins of Solar 2?
The TEC Enclave’s strong early-game economy is undeniably beginner-friendly in Sins of a Solar Empire: Rebellion. Their resource generation easily buffers early mistakes, letting new players learn the ropes without immediate crippling setbacks. This isn’t to say they’re *only* for beginners, though.
Experienced players appreciate the TEC’s versatility. Their diverse ship designs allow for adaptable strategies. You can go full-on capital ship blitzkrieg, focusing on powerful dreadnoughts and carriers. Alternatively, a strong fighter/corvette spam build, leveraging their superior speed and numbers, can be equally effective. This tactical flexibility is key to countering diverse enemy compositions.
Here’s a breakdown of why they’re a top choice:
- Robust Economy: Exceptional resource production eases early-game pressure.
- Versatile Fleet Composition: Allows for diverse strategies tailored to the opponent.
- Strong Capital Ships: Their dreadnoughts and carriers pack a serious punch.
- Effective Fighter/Corvette Support: Excellent for harassment and flanking maneuvers.
- Solid Tech Tree Progression: Provides a clear path to powerful late-game units and upgrades.
However, a weakness is their relative fragility in the early-mid game compared to some other factions. Aggressive opponents can exploit this if they can manage to overcome the initial economic advantage. Mastering their tactical options and utilizing strong defense is key to mitigating this.
Ultimately, while other factions offer unique strengths, the TEC Enclave’s balance of ease of use and powerful late-game potential makes them a consistently strong contender for top tier.
Why are factions bad in Federalist 10?
In Federalist 10, factions – think of them as toxic in-game guilds or stacked teams – are a major threat to the republic. It doesn’t matter if they’re a majority (a dominant esports org) or minority (a smaller, but highly coordinated, team); the problem is their shared goal, often fueled by some kind of hype or self-interest, which negatively impacts the broader community (the entire esports scene).
Why are these “factions” bad?
- Disruptive Gameplay: They can create an uneven playing field, dominating leagues and preventing fair competition, similar to a highly coordinated DDoS attack.
- Undermining Fair Play: Their shared goals might involve manipulating rules, exploiting glitches, or engaging in toxic behavior, essentially ruining the game for everyone else.
- Stifling Innovation and Diversity: A dominant faction can suppress smaller, more innovative teams or players, leading to a less dynamic and exciting esports landscape.
- Erosion of Trust: When a faction is seen as corrupt or unfair, it erodes the trust players have in the entire system, leading to reduced viewership and participation. This is like a massive scandal affecting the whole league.
Essentially, factions represent a serious threat to the health and longevity of the esports ecosystem, creating instability and undermining the principles of fair play and equal opportunity.
Federalist 10 proposes solutions, like a large republic to dilute faction influence, but even in a vast esports scene, the constant threat of these powerful, coordinated groups remains.
What is an example of a faction?
Alright folks, so you wanna know about factions? Think of them like guilds in a massive multiplayer online RPG, but in real life. A political faction is basically a group of people – key word: *group* – working together within a larger organization, like a political party (the main questline, if you will). They’re all pushing for the same objectives, kinda like a raid party. You’ve got your:
- Political Parties: These are the big overarching factions. Think of them as the different kingdoms you can choose from at the start of the game. Each has its own unique ideology (think class and race selection) and strategies (talent trees). You’ll find internal factions *within* those parties, battling for influence.
- Trade Unions: These are like specialized guilds, focusing on specific professions (classes). They’re powerful because they represent the collective interests of their members, giving them leverage in negotiations (think guild buffs). Expect internal factions based on strategy and negotiation tactics.
- Other Political Groups: These are the smaller, often more focused guilds. Think niche interest groups, or even revolutionary movements (secret societies) – maybe they’re going for a specific achievement, or they’re aiming for a complete game overhaul. These factions operate outside the established power structures but still strive for influence.
Understanding factions is crucial because their internal dynamics dictate the overall game. Intra-faction conflicts can cause massive shifts in power (think civil wars or massive guild drama), while inter-faction rivalries often drive the main storyline. Learning how to navigate these complex power structures is vital to success – whether you’re a player character or a keen observer. Sometimes, you might even find yourself forming your own faction – think starting your own guild, creating your own power base!
- Identifying Faction Goals: What are they ultimately trying to achieve? Domination? Reform? Survival?
- Analyzing Faction Leadership: Who are the key players? What are their strengths and weaknesses?
- Understanding Faction Resources: What kind of power do they wield? Money? Influence? Members?
Mastering the art of faction analysis is like unlocking a cheat code to understanding the political landscape. It’s not just about who’s fighting who, but *why* and *how* they’re fighting.
What is meant by faction?
Understanding the term “faction” requires looking at its dual nature. It refers to a group, but one defined by its internal dynamics and external relationships.
Key Aspects of a Faction:
- Internal Dynamics: Factions are characterized by a shared goal or ideology, often leading to strong internal cohesion. However, this can also foster intense competition for power and resources within the group. This can manifest as infighting, disagreements, and even sabotage.
- External Relationships: Factions are typically defined by their opposition to other groups or factions. This opposition is often based on differing ideologies, competing interests, or struggles for control. This can lead to conflict and political maneuvering.
Examples of Factions:
- Political Factions: Think of the different parties within a larger governing body. These parties often have distinct platforms and aggressively pursue their agendas, sometimes at the expense of overall unity. The competition can be fierce, leading to political gridlock.
- Corporate Factions: Within organizations, competing departments or teams can form factions, vying for resources, influence, and recognition. This internal competition can hinder productivity and lead to inefficiency.
- Social Factions: Groups united by shared beliefs, like political activism or social movements, often have internal factions. These factions may disagree on tactics or strategies, leading to splits and the formation of new groups.
Faction vs. Clique: While often used interchangeably, a clique suggests a smaller, more exclusive and often secretive group, typically characterized by personal relationships and social exclusion. A faction, on the other hand, can be larger and more overtly political in nature, focused on shared goals and power dynamics.
Understanding Factionalism: Recognizing the existence and influence of factions is crucial in navigating complex systems. Understanding the dynamics within and between factions allows for more effective strategies and a better understanding of power structures.
What are the factions in Sins of Solar 2?
Sins of a Solar Empire II features three distinct factions, each offering a unique gameplay experience and strategic approach. Understanding these differences is crucial for competitive play.
- The Trader Emergency Coalition (TEC): A human-centric faction focusing on a balanced approach. They excel at building a strong economy and fielding versatile fleets. Their strengths lie in their adaptable ship designs and economic efficiency, making them a popular choice for players who prefer a well-rounded strategy. However, they lack the raw power spikes of other factions in the early game. Their mid-to-late game economy allows for a massive fleet capable of overwhelming opponents.
- The Vasari Empire: A mysterious, technologically advanced race known for their powerful, often unconventional, weaponry and unique strategic capabilities. Their focus on psychic abilities and powerful capital ships makes them a potent force, but their economy can be more fragile than the TEC’s. Masterful use of their unique units and strategic abilities is vital to success. Aggressive early-game expansion and clever use of their powerful capital ships are key to their strategy.
- The Advent Unity: A highly aggressive faction characterized by rapid expansion and overwhelming force. Their strength lies in their powerful early-game rush potential, combined with strong, heavily armored units. They often prioritize aggressive expansion and direct conflict, making them a fearsome opponent for unprepared players. However, their relatively weaker economy in the late game can be exploited if their early aggression is successfully countered.
Successful play in Sins of a Solar Empire II requires a deep understanding of each faction’s strengths and weaknesses, as well as adapting your strategy to counter your opponent’s chosen faction. The meta constantly shifts based on player skill and patch updates, meaning mastering all three is crucial for reaching the highest echelons of competitive play.
What is the fleet cap in Sins of a Solar Empire?
In Sins of a Solar Empire, your galactic ambitions are fundamentally limited by fleet capacity, a crucial mechanic often misunderstood by newer players. The core limitation lies in your capital ship crews. At the game’s outset, every empire begins with a single capital ship crew slot. This means you can only control one capital ship – your flagship – at the very start. Crucially, *every* capital ship, regardless of its size or power, consumes one capital ship crew slot and a hefty 50 fleet capacity.
Think of the fleet capacity as the total tonnage or logistical burden your empire can handle at any given time. It’s not just about the number of ships; it encompasses their size, weaponry, and support vessels. Exceeding your fleet capacity will severely hinder your production and make your fleet sluggish and vulnerable. Efficient fleet management is key; build a balanced force rather than just accumulating massive numbers of ships.
Increasing your capital ship crew slots is paramount to expanding your capital ship fleet. This is usually achieved through technological advancements and strategic resource management. Each additional crew slot unlocks the possibility of commanding more capital ships, greatly boosting your military power and overall strategic potential. Remember, planning your expansion carefully is essential – each capital ship is a significant investment, both in resources and in fleet capacity. Don’t spread yourself too thin.
What are the three factions in destiny?
Destiny’s player-driven political landscape revolves around three primary factions: Dead Orbit, Future War Cult (FWC), and New Monarchy. These factions represent distinct ideologies and offer unique rewards for player allegiance. Dead Orbit, embracing a survivalist ethos, focuses on exploration and preparedness for future threats, often favoring mobility and adaptability in their gear rewards. The FWC, a militaristic faction, prioritizes strength and direct confrontation, rewarding players with powerful, aggressive weaponry. Finally, New Monarchy champions order and stability, offering rewards geared towards precision and tactical advantage.
Crucially, the Vanguard, comprising Commander Zavala (Titan), Ikora Rey (Warlock), and Caiatl (Hunter), is not a faction in the same sense. While players interact with the Vanguard extensively and contribute to the defense of the Last City, they aren’t a selectable faction players pledge loyalty to. The Vanguard represents the established power structure overseeing Guardian activity, distinct from the competing ideologies of Dead Orbit, FWC, and New Monarchy. Choosing a faction impacts your access to unique weapons, armor, and other cosmetic rewards tied to that faction’s philosophy. This system, though simplified compared to some MMORPGs, effectively fosters a sense of community and competition among players, aligning them with preferred playstyles and aesthetics.
It’s worth noting that the faction system has evolved over Destiny’s lifespan. While these three have been long-standing presences, their roles and rewards have been periodically adjusted through expansions and updates. The overall impact remains consistent, however: providing a compelling element of choice and rewarding players for their continued participation in the game’s social and political dynamics.