Monster Hunter Rise, not Wilds, is the game in question. It’s a massive success, selling 8 million copies in its first three days! That makes it the fastest-selling game ever built on Capcom’s RE Engine. This engine, by the way, is also behind titles like Resident Evil Village and Devil May Cry 5, known for their stunning graphics and performance.
Important Note: While the RE Engine is incredibly powerful and versatile, it’s not responsible for the game’s *success* per se. The core gameplay, Monster Hunter’s established fanbase, and clever marketing all played huge roles. The engine simply provided the technological foundation to realize the game’s vision.
Further points: Think about the implications of this milestone. It validates Capcom’s continued investment in the RE Engine, hinting at its likely use in future AAA titles. It also speaks volumes about the enduring popularity of the Monster Hunter franchise and its adaptability to different platforms.
Finally: Don’t forget to check out the various technical breakdowns and analysis videos focusing on how the RE Engine enhances the Monster Hunter Rise experience. Many dedicated channels dive deep into performance optimization, graphical fidelity, and the engine’s overall impact on the game’s design.
Why is CDPR using Unreal Engine 5?
CD Projekt Red’s switch to Unreal Engine 5 is a massive win for Cyberpunk 2077 and future projects! UE5’s robust modding tools mean a significantly easier path to a thriving modding community compared to the Witcher 3’s comparatively limited support. This translates to exponentially more player-created content, custom maps, game modes – essentially a whole new level of esports potential. Imagine custom tournaments with unique, community-designed arenas and gameplay tweaks! This opens doors for new competitive scenes and potentially even dedicated esports leagues around custom Cyberpunk 2077 experiences.
The “transmedia collaboration” aspect is also huge. Think about the possibilities – integrating easily with other Unreal Engine projects for crossovers, expanding the lore through external collaborations, and potentially even building bridges to other game genres. The possibilities for unique esports events and collaborations are practically limitless; we could see Cyberpunk characters or environments integrated into other competitive games, creating truly unforgettable moments and hype for both communities.
What engine will Dragon’s Dogma 2 use?
Dragon’s Dogma 2 is leveraging the power of Capcom’s RE Engine, a beast of an engine known for its stunning visuals and robust physics. This isn’t just some incremental upgrade; we’re talking next-gen fidelity.
Key features powered by RE Engine:
- Photorealistic graphics: Expect jaw-dropping environments and character detail. Think hyper-realistic textures, advanced lighting, and breathtaking landscapes.
- Advanced AI: Forget predictable enemy AI. Prepare for smarter, more tactical foes that dynamically adapt to your playstyle. This translates to a more challenging and rewarding combat experience.
- Physics-based gameplay: Every swing, every jump, every environmental interaction will feel weighty and responsive. This translates to a more immersive and visceral gameplay loop.
The RE Engine’s track record speaks for itself – games like Resident Evil Village and Devil May Cry 5 showcase its capabilities. Dragon’s Dogma 2 is poised to set a new benchmark for action RPGs, utilizing the engine’s strengths to deliver an unparalleled level of immersion and visual fidelity.
This means:
- Smoother gameplay: Expect a buttery smooth 60fps, potentially higher, depending on platform. No more lag or frame drops ruining the moment.
- Enhanced combat: Prepare for satisfying combat that feels impactful and responsive. The RE engine will perfectly translate the feel of your actions to the screen.
- Stunning visuals: Forget everything you think you know about fantasy RPG graphics. This game is going to redefine the genre visually.
Did CDPR get sued?
CD Projekt Red (CDPR), the developer behind The Witcher 3 and Cyberpunk 2077, recently settled a class-action lawsuit for $1.85 million. The suit, led by Andrew Trampe, centered around allegations of false advertising concerning the launch state of Cyberpunk 2077, particularly on last-gen consoles. This isn’t the first legal trouble CDPR has faced; the game’s disastrous console launch led to numerous refunds and significant reputational damage. While the $1.85 million settlement might seem substantial, it’s a relatively small amount considering the game’s global sales and the extent of the controversy. The settlement likely represents a cost-effective solution for CDPR, avoiding protracted litigation and potentially larger payouts. This case underscores the considerable risk developers face when releasing highly anticipated games with significant technical issues. It serves as a cautionary tale about the importance of thorough testing and realistic marketing promises in the gaming industry. The settlement doesn’t admit fault on CDPR’s part but effectively closes the chapter on this particular legal battle.
Is Dragon’s Dogma 2 on RE Engine?
Dragon’s Dogma 2 leverages the power of Capcom’s RE Engine, the same technology behind the stunning visuals of Resident Evil Village and Devil May Cry 5. This means expect photorealistic character models, incredibly detailed environments, and dynamic lighting that truly brings the game’s fantasy world to life. The RE Engine’s advanced physics system will also play a crucial role, impacting everything from the way cloth flows to the realistic destruction of the environment. Furthermore, expect significantly enhanced AI, leading to more challenging and strategic combat encounters with both monsters and human characters. The result? An unparalleled level of immersion and visual fidelity unseen in previous Dragon’s Dogma titles.
Specifically, the RE Engine’s capabilities allow for highly detailed character animations, creating believable and fluid movements. This is crucial for the game’s pawn system, making interactions with your companions feel more natural and responsive. The engine also facilitates advanced particle effects, adding layers of visual richness to spells, combat, and environmental interactions, resulting in breathtaking moments of spectacle.
In short, the RE Engine isn’t just powering Dragon’s Dogma 2; it’s fundamentally shaping its identity, creating a beautifully rendered and deeply engaging gameplay experience.
Why is Unreal Engine 5 so realistic?
Unreal Engine 5’s realism? It’s not just one thing, noob. It’s a goddamn symphony of tech. Lumen’s a big part, yeah, dynamically baking lighting in real-time. No more pre-rendered, static crap that looks dated the second it’s released. Think of it as the engine actually figuring out how light bounces and interacts with every surface – instantly. That’s miles ahead of the old methods.
But Lumen’s only half the battle. You also have Nanite, which lets them use crazy high-poly models without tanking performance. Forget those low-res textures and blocky meshes from older games. Nanite handles it all, streaming in detail only when needed. This is huge. It’s the difference between a blurry photo and a high-res, 8k masterpiece.
- Lumen: Real-time global illumination. Forget pre-baked lighting, this is the future.
- Nanite: Micro polygon geometry. Details, details, everywhere. No more LOD pop-in.
- World Partition: Handles massive open worlds without melting your rig. Think seamless exploration on a scale never before seen.
Combined, these features create environments that are incredibly detailed and responsive. It’s not just pretty; it’s believable. You’re not just *playing* a game; you’re *experiencing* a world.
Seriously, the level of detail is insane. Forget about those old, repetitive textures. We’re talking photogrammetry, procedural generation, and a whole lot of witchcraft – making landscapes look unbelievably real.
Why is Cyberpunk so much shorter than Witcher 3?
The perceived shorter length of Cyberpunk 2077 compared to The Witcher 3 is a complex issue stemming from several factors, not solely player completion rates. While CD Projekt Red’s statement regarding Witcher 3 completion rates influencing Cyberpunk 2077’s development is noteworthy, it’s an oversimplification. The Witcher 3’s sprawling open world, branching narratives, and substantial side content contribute significantly to its playtime. This resulted in a longer overall experience, but also arguably a less focused main storyline for some players.
Cyberpunk 2077, in contrast, prioritizes a more streamlined, albeit still complex, main narrative. This design choice, while potentially impacting overall playtime, allows for a more tightly-knit and arguably more impactful core experience. The difference in length isn’t simply a matter of game size, but a fundamental divergence in narrative structure and pacing.
Furthermore, the overwhelmingly negative reception of Cyberpunk 2077’s launch, riddled with bugs and performance issues, likely contributed to a smaller percentage of players completing the main storyline. Many players may have abandoned the game before reaching its conclusion, skewing completion statistics and inadvertently fueling the narrative around its shorter length. Therefore, attributing the length of Cyberpunk 2077’s main story solely to Witcher 3 completion rates neglects the significant impact of post-launch issues.
Ultimately, comparing the lengths of these two titles necessitates a nuanced understanding of their differing game design philosophies, narrative structures, and the very real challenges Cyberpunk 2077 faced post-release. The length of a game is not solely a measure of its quality or player engagement.
Is CDPR bigger than Ubisoft?
Let’s break down CD Projekt Red vs. Ubisoft. While Ubisoft boasts a significantly larger portfolio and established IPs, current market cap paints a different picture. Ubisoft sits around $3 billion, whereas CDPR clocks in at approximately $3.5 billion. That’s a surprising gap, considering Ubisoft’s vast catalogue.
Key Difference: Portfolio vs. Focus
Ubisoft’s strength lies in its diverse range of franchises – Assassin’s Creed, Far Cry, Rainbow Six, and more. This diversification spreads risk, but also means individual titles might not generate the same hype or revenue as CDPR’s concentrated efforts. CDPR, essentially, bets big on The Witcher and Cyberpunk. This strategy, while inherently riskier (as evidenced by the Cyberpunk 2077 launch), can yield massive returns if successful.
Cyberpunk 2077’s Impact
Cyberpunk 2077’s troubled launch significantly impacted CDPR’s reputation and share price. It was undeniably one of the most controversial game launches ever, plagued by bugs and unmet expectations. However, post-launch updates and improved performance have helped salvage its image somewhat. The long-term effect on the company’s value is still unfolding.
Looking Ahead
- Future Titles: Both companies have ambitious projects in the pipeline. Ubisoft’s continued expansion of existing IPs and new releases will heavily influence its market valuation. CDPR’s future hinges on the success of Cyberpunk 2077’s expansion and future Witcher installments.
- Market Fluctuations: The gaming market is volatile. Short-term market cap fluctuations don’t always reflect long-term success. Both companies face ongoing challenges and opportunities.
In short: While CDPR currently enjoys a higher market cap, Ubisoft’s broader reach and established presence make it a formidable competitor. The future standings depend heavily on the success of upcoming releases and overall market trends.
Did Dragon’s Dogma 2 sell well?
Dragon’s Dogma 2 has officially surpassed 2.5 million units sold worldwide! This marks a significant milestone for the franchise, pushing the cumulative sales of the entire Dragon’s Dogma series to over 10 million units. This success highlights the enduring appeal of the unique pawn system and challenging combat that define the series.
The game’s impressive sales figures reflect positive critical reception and strong player engagement. Capcom’s strategic marketing and post-launch support likely contributed to these results. While specific sales breakdowns by platform are unavailable, the success suggests a broad appeal across various gaming platforms.
Key takeaway: Dragon’s Dogma 2‘s strong sales performance solidifies the franchise’s position within the action RPG genre and suggests potential for future installments.
What game engine does Dragons Dogma use?
Dragons Dogma leveraged Capcom’s proprietary MT Framework 2.x engine, a significant choice considering its history. This engine, previously powering titles like Lost Planet: Extreme Condition and Devil May Cry 4, offered a robust foundation for the game’s ambitious open world and unique combat system. The MT Framework 2.x, while not as widely adopted as some other engines, was known for its capacity to handle large environments and complex character animations – crucial aspects of Dragons Dogma’s design.
Key Features Facilitated by the MT Framework 2.x:
- Large-scale environments: The engine’s efficiency in rendering and managing expansive world spaces contributed significantly to the game’s open-world feel.
- Fluid character animation: The engine’s capabilities allowed for sophisticated character animations, critical for the game’s unique pawn system and dynamic combat encounters. This was especially noticeable in the detailed character movements and the handling of creature animations.
- Customizability: While not publicly documented in great detail, the engine’s architecture likely permitted considerable internal customization by Capcom to meet the specific requirements of Dragons Dogma’s gameplay mechanics.
The choice of MT Framework 2.x, while not a widely-discussed topic in esports circles directly related to Dragons Dogma’s competitive viability (which is limited), highlights Capcom’s internal commitment to a technology suited to their specific design vision rather than adopting a more ubiquitous solution. This internal engine development strategy is a less common approach in the modern AAA game development landscape.
Implications for Development and Optimization: Using a proprietary engine likely resulted in a longer development cycle compared to using a more widely supported engine with readily available tools and community support. Conversely, it allowed Capcom complete control over the engine’s functionality, leading to potential optimizations tailored specifically to the game’s needs.
What is the most stable game engine?
That statement is misleading. While Unreal Engine’s accessibility is a significant advantage, calling it the “best” open-source engine is inaccurate. It’s not open-source; it’s free to use up to a certain revenue threshold, but its source code isn’t publicly available. That’s a crucial distinction impacting community contributions and transparency. Furthermore, “best” is subjective. Its power comes at a cost: a steeper learning curve than many alternatives, particularly for beginners. The visual fidelity is indeed impressive, but it demands significant hardware resources, potentially excluding many developers. For robust cross-platform compatibility and simpler initial development, Unity is a stronger contender, offering a more accessible and widely documented ecosystem. Choosing the “best” engine depends entirely on project scope, team expertise, and target platforms. Consider factors such as budget, desired graphical fidelity, platform support, and long-term maintenance before deciding. While Unreal Engine shines for AAA visuals, other engines might be better suited for indie projects or specific niches. The $1 million revenue threshold is also a significant milestone for many developers. Factor in those long-term costs when comparing engines. Don’t let the marketing overshadow the practical considerations.
Why was Fox Engine discontinued?
Konami’s decision to sunset the Fox Engine after a seven-year run on the Pro Evolution Soccer (now eFootball) series wasn’t entirely surprising, though it marked the end of an era. While a powerful engine, its age began to show as the industry shifted towards the demands of next-gen consoles like the PlayStation 5 and Xbox Series X. The Fox Engine, while capable, lacked the inherent scalability and cross-platform optimization readily available in more modern engines like Unreal Engine.
Key factors contributing to the switch:
- Performance limitations: The Fox Engine, while initially impressive, struggled to consistently deliver the high fidelity graphics and smooth frame rates expected on the PS5 and Xbox Series X. Unreal Engine’s architecture, on the other hand, is designed for efficient utilization of modern hardware.
- Development costs and time: Maintaining and updating a proprietary engine like Fox Engine is resource-intensive. Switching to a widely adopted engine like Unreal Engine significantly reduces these long-term costs and streamlines the development pipeline, freeing up resources for other aspects of game production.
- Community and support: Unreal Engine benefits from a vast and active community, offering readily available resources, tutorials, and third-party plugins. This ecosystem proved invaluable to Konami in accelerating development and resolving technical challenges.
- Cross-platform compatibility: Unreal Engine’s renowned cross-platform capabilities facilitated easier porting across various platforms, a crucial aspect in today’s multi-platform gaming landscape. This contrasted with the more bespoke nature of the Fox Engine.
Ultimately, the shift to Unreal Engine represents a strategic move by Konami to streamline development, optimize performance on next-gen hardware, and benefit from a robust, well-supported engine ecosystem. While the Fox Engine served PES well for years, its limitations in the face of evolving technological demands made the transition inevitable.
Was Fox Engine good?
Technically, the Fox Engine was a beast. Its efficiency was a game-changer. Development cycles were drastically reduced; that’s a huge advantage in this industry. Think about it: less time spent on the engine meant more time polishing gameplay and adding features.
Key strengths:
- High Performance: It consistently delivered impressive visuals and frame rates, even on less powerful hardware.
- Advanced Rendering Techniques: Things like its global illumination and physically based rendering contributed to incredibly realistic graphics.
- Efficient Workflow: The engine’s tools and pipeline were designed for speed, significantly cutting down development time.
Now, while it wasn’t perfect, its impact is undeniable. Many games built on it still hold up visually today. Its influence is seen in later engines, proving its innovative approach to game development. The reduced development time also allowed for more creative freedom and experimentation during the game’s design process.
Points to consider:
- Proprietary Nature: Being Konami’s proprietary engine limited its accessibility to other developers.
- Scalability: While efficient, optimizing for different platforms could sometimes be challenging.