So, the question is: is conquering other territories ever okay? Short answer: Nope, pretty much never. International law, specifically the UN Charter, is super clear on this. Aggression, using force to take land, is a big no-no.
The UN Charter explicitly forbids the use or threat of force against the territorial integrity or political independence of any state. This is a fundamental principle. Even if you feel you’ve been wronged historically, you can’t just go conquering to “fix” it. That’s against the rules.
There’s only one exception: self-defense. And even then, it’s tightly regulated. It has to be proportionate to the threat, and it needs to be reported to the UN Security Council.
Let’s break down why this is such a big deal:
- Maintaining peace and stability: Conquest leads to war, death, and destruction. The international system tries to prevent this.
- Protecting sovereignty: Every nation has the right to its own borders and self-determination. Conquest violates that fundamental right.
- Preventing power imbalances: Allowing conquest would create a world where powerful nations could just take what they want, leaving weaker nations vulnerable.
Think about the historical consequences of territorial conquest. It’s rarely a clean process. It involves displacement, human rights abuses, and lasting resentment. It fuels conflicts for generations.
So, the international community actively works against territorial conquest through various mechanisms:
- Sanctions: Economic penalties aimed at punishing aggressor states.
- International courts: Legal proceedings to hold individuals and states accountable for war crimes and crimes against humanity.
- Peacekeeping missions: Deploying international forces to prevent further conflict and maintain stability.
How to take new territories in Manor Lords?
Claiming new territories in Manor Lords requires strategic resource management. You’ll need either significant influence or a King’s Favor.
Influence Claim:
- Locate a suitable, unclaimed region. Consider proximity to existing holdings, resource richness (wood, stone, iron etc.), and defensibility. Don’t spread yourself too thin early on.
- The cost is a hefty 1000 influence. Focus on boosting your influence generation through efficient tax collection, prosperous villages, and strong relationships with the nobility. Don’t rush this; build up a solid base first.
- Analyze the region’s potential. A seemingly barren area might offer untapped resources or strategic advantages later in the game.
King’s Favor Claim:
- King’s Favors are a valuable, limited resource. Use them wisely. They bypass the hefty influence cost, allowing quicker expansion, but you’ll need to secure them through fulfilling royal decrees or other royal tasks.
- Prioritize using King’s Favors for strategically crucial territories, not just any available land. Consider territories with vital resources or those that enhance your defensive posture.
Strategic Considerations:
- Early Game: Focus on consolidating your initial holdings and building a strong economic foundation before aggressive expansion. A few prosperous villages generate far more influence than struggling to control a vast, underdeveloped territory.
- Mid-Late Game: Once your economy is stable, strategic expansion becomes more viable. Prioritize regions that provide access to crucial resources or offer key defensive positions.
- Defense: Always consider the defensive implications of expansion. Don’t overextend your military reach and leave yourself vulnerable.
Why is conquest illegal?
So, conquest? Yeah, that’s a big no-no in the international legal game. Think of it like this: you can’t just waltz into another player’s kingdom and claim all their loot and land without their permission, right? That’s basically what conquest is – wiping out another state’s legal rights without their say-so. It’s a major violation, a game-breaking exploit. The old rules, kinda loosey-goosey on this, but the modern legal system, post-WWII and all that, made it crystal clear: conquest is illegal, especially outside of declared war. Even then, there are strict rules of engagement and post-conflict arrangements. Conquest might seem like a power move, a “win,” but in the long run, it’s a massive penalty that usually leads to sanctions, interventions, and potentially, a total game reset. Think of it as the ultimate banhammer – your entire nation gets banned from the server. The whole thing is based on the principle of state sovereignty, which is, well, a big deal – it’s a foundational law. It’s like the game’s unbreakable ruleset. You gotta respect other players’ territories and their right to exist. Trying to exploit the game’s loopholes to conquer? You’re going to get slapped with a permanent ban. This isn’t just some minor infraction; we’re talking about a fundamental breach of international order.
Is conquering the world possible?
But here’s the thing – that’s just direct world conquest. We’re talking full-on military occupation of every single square inch. Think of it as trying to get a 100% completion rate. Impossible.
However, there’s also indirect domination. Think economic influence, cultural hegemony, technological superiority. That’s more of a stealth strategy. A lot easier to pull off and gives you a different kind of “win” condition. Think of a long-term strategy to control resources, manipulate markets, and subtly influence global politics. It’s a whole different meta-game, and much harder to detect and defeat. It’s essentially playing the long game, influencing events without outright military force. You could argue certain empires and even corporations have come pretty close to achieving this kind of ‘conquest’—and that’s terrifying.
Who is behind Manor Lords?
Manor Lords? That’s Greg Styczeń’s baby. Solo dev, Slavic Magic – the guy’s a legend. Think one-man army, cranking out this incredible medieval city builder. Early days were fueled by Patreon – the community really backed his vision. Then, boom, Epic MegaGrants in 2025 – a major validation of his talent and the game’s potential. The grant wasn’t just money; it was a seal of approval, a signal to the wider industry that Manor Lords is a serious contender. This isn’t some fly-by-night operation; this is a meticulously crafted game born from passion and sustained by dedicated players and smart funding strategies. It’s a testament to indie dev hustle and the power of community support. The gameplay’s insanely deep, the attention to detail is crazy. He built this whole thing practically from scratch, and it’s showing.
How do you claim new regions in Manor Lords?
Alright folks, claiming new regions in Manor Lords is all about influence, specifically 1000 influence or the King’s Favor. First, you gotta zoom out to the region map – that’s your overview. See that unclaimed territory you’re eyeing? Click it!
Now, at the bottom of your screen, you’ll see two options for claiming. One will use your influence; the other, the King’s Favor. Using the King’s Favor is generally faster, but it’s a limited resource, so use it wisely. Think strategically about which regions you want to claim first; proximity to your existing lands and resource richness are key considerations.
Remember, expanding too quickly can drain your resources and leave you vulnerable, so manage your expansion carefully. Don’t just grab everything in sight! Focus on areas that benefit your economy and military strength. Analyze the terrain and resources – forests for lumber, mines for ores, fertile land for food. Happy claiming!
How to get territory standing fast in New World?
Forget dawdling around with quests; they’re a slow drip. Focus on high-density mob farming in zones appropriate for your level. Prioritize areas with lucrative resources for crafting and selling, maximizing your gold gain alongside faction rep. Exploration’s useful but secondary – prioritize areas with good mob spawns near resource nodes. A fast mount is crucial; forget the tutorial – grab it ASAP and learn to utilize its speed for efficient mob clearing and resource gathering. Don’t spread yourself thin; concentrate on a single area until you’ve maximized its potential. Consider joining a company focused on territory control; their coordinated efforts drastically accelerate faction progress. Master your weapon and build; efficient killing is key to maximizing your standing gains. Lastly, understand daily and weekly faction bonuses; plan your activities around them for maximum efficiency. This isn’t a casual stroll; it’s a grind, and optimization is everything.
Does Manor Lords have cheats?
No native cheat menu or console exists in Manor Lords. That’s a deliberate design choice, focusing on the intended gameplay experience. However, the modding community is active and provides alternative solutions.
Modded Cheats: A Word of Caution
While mods can offer various cheats (infinite resources, instant building, god mode, etc.), using them significantly alters the core challenge and progression. They’re best used for experimentation, testing builds, or overcoming specific frustrating roadblocks after considerable legitimate playtime. Over-reliance on cheats can diminish the satisfaction derived from mastering the game’s mechanics.
Types of Mods Offering Cheat-like Functionality:
- Resource Modifiers: These allow adjustments to resource amounts, letting you bypass the usual gathering and production processes.
- Building Modifiers: Instantly construct structures, skipping lengthy build times, or even placing buildings in normally impossible locations.
- Unit Manipulation: Spawn units, increase their stats, or grant them invincibility.
- Time Manipulation: Accelerate or slow down the game’s speed, speeding up long-term projects or extending time for complex situations.
Finding and Using Mods:
- Locate reputable modding communities and websites dedicated to Manor Lords. Thoroughly research any mod before installing to avoid malicious content.
- Follow the specific installation instructions provided with each mod. This usually involves placing the mod files in the game’s designated mod folder.
- Enable the desired mods within the game’s in-game options menu (usually accessible from the main menu or pause screen).
Remember: Always back up your game save before installing and using mods. This safeguards your progress if a mod causes unexpected issues.
What is a person who is out to conquer new territory?
Think of a conquistador as a high-level expansion player in the game of history. Their goal? Dominating the world map, one province at a time. They were the ultimate early-game rushers, focusing on military strength and aggressive expansion. Spanish and Portuguese conquistadors, active from the 15th to 17th centuries, were masters of this strategy, leveraging superior technology and tactics (think advanced weaponry and cavalry) against less technologically advanced opponents. Their conquests, most notably in Central and South America, showcase a brutal but effective strategy of rapid territorial expansion, often involving alliances, subjugation, and outright warfare. They remind me of those players who cleverly exploit early game weaknesses to build an unstoppable empire. Noteworthy is their reliance on efficient logistics to sustain long campaigns far from their home base – a critical aspect often overlooked in historical simulations, but crucial to their success. Understanding their methods reveals valuable insights into effective early-game expansion and resource management in any strategy game.
Their success wasn’t just about brute force. Consider their use of diplomacy and strategic alliances – sometimes deceiving, sometimes pragmatic – to secure their gains. They are a prime example of how skilled players leverage both military and political maneuvers to maximize their gains. Studying their campaigns reveals powerful lessons in strategic thinking, planning, and execution applicable to countless scenarios. Think of it as a case study in a real-world, high-stakes game.
What are conquered territories?
Conquered territories, in the context of esports, represent a metaphorical “acquisition of territory” through dominant performance. Instead of physical annexation, we see the domination of a meta, a specific game mode, or even an entire competitive scene. This “conquest” isn’t achieved through military force, but through superior strategy, skill, and consistent wins.
Think of it like this: a team achieving a string of tournament victories, effectively “conquering” the leaderboard and establishing themselves as the dominant force. This “subjugation” is achieved not through legal processes, but through repeated demonstrations of superior gameplay, pushing out competitors and securing a position of power. This can manifest in several ways:
- Meta Domination: A team develops and executes a unique strategy or composition so effectively that it becomes the benchmark, forcing opponents to adapt or fall behind.
- Specific Map/Mode Conquest: A team achieves unparalleled success on a particular map or in a specific game mode, making it their “territory” where they consistently outperform opponents.
- Regional/Global Hegemony: A team or region achieves such sustained success that it’s widely considered the dominant force across a specific region or even globally.
The “effective conquest” in esports is marked not by legal transfer of title, but by sustained periods of unchallenged dominance, the accumulation of significant tournament wins and championship titles. This dominance can be challenged and overturned, as new strategies and teams emerge, leading to a constant dynamic shift in “territorial” control. The process is fluid and continuous, reflecting the ever-evolving nature of the competitive landscape.
Furthermore, the analysis of these conquered territories is crucial for understanding the competitive landscape. By analyzing the strategies, team compositions, and player performances during these periods of dominance, we can gain valuable insights into successful approaches and predict future trends. This is critical for coaches, analysts, and players seeking to improve their own performance and challenge the existing “conquerors.”
How to get 1000 influence Manor Lords?
Acquiring 1000 influence in Manor Lords requires strategic early-game planning. While several methods exist, the initial manor and church construction offers a significant early-game boost. This “first-time bonus” is crucial, providing a substantial chunk of influence – a critical resource for territorial expansion.
Optimal Strategy: Synergistic Building
- Prioritize Manor & Church Construction: Simultaneous construction is more efficient than sequential. Resource management is key here; ensure sufficient materials and worker allocation to prevent construction delays.
- Strategic Location: Selecting optimal town locations for your initial manor and church maximizes population growth and subsequent tax revenue, further accelerating influence generation.
- Resource Optimization: Efficient resource gathering (wood, stone, food) is paramount to support both constructions without significantly impacting other vital aspects of your burgeoning settlement.
Beyond the Initial Bonus: Sustained Influence Generation
- Taxation: A well-developed town with high population density generates substantial tax revenue, directly translating into influence.
- Trade: Establishing profitable trade routes expands your economic power, facilitating faster influence accumulation.
- Military Victories: Conquering enemy territories rewards significant influence, providing a powerful late-game boost.
Advanced Tactics: Maximizing Efficiency
- Worker Management: Assigning workers effectively prevents bottlenecks and optimizes resource gathering and construction times.
- Technological Advancements: Researching technologies that improve construction speed or resource yields drastically reduces the time needed to reach the 1000 influence threshold.
Note: The influence gained from the initial manor and church construction is a one-time bonus; subsequent construction of these buildings will not provide the same substantial influence reward.
What is conquering land called?
Yo, what’s up, history buffs! So, you wanna know what conquering land is called? It’s called conquest. In the super-serious world of international law, it’s the act of grabbing territory by force, usually when one country beats another in a war and takes their stuff. Think of it as a really intense game of Risk, but with real-world consequences.
It’s not just about showing up with an army and planting a flag, though. For a conquest to be legit (in the eyes of international law, which, let’s be real, is often more complicated than a DM’s homebrew rules), you need two things: annexation – physically taking the land – and subjugation – the legal side, where you officially transfer ownership. This subjugation is the crucial part; just taking the land isn’t enough. Think of it like this: you can steal a castle in a game, but you officially own it only after the kingdom recognizes your claim.
Now, interestingly, successful conquests throughout history have often been followed by attempts at cultural assimilation and integration (or, you know, brutal oppression, depending on the conqueror). This has led to significant demographic shifts, the spread of languages and religions, and the creation of entirely new cultural landscapes. The effects can be seen for centuries. Think of the Roman Empire’s impact, the spread of Islam, or even the consequences of European colonialism – all examples of long-lasting impacts after a conquest.
And of course, the legality of past conquests is often debated and re-evaluated in the modern era. What was considered legitimate acquisition centuries ago may be viewed as outright aggression by today’s standards. That’s where things get really complex and often lead to present-day political tensions.
How do I take over a settlement in the New World?
Alright folks, taking a settlement in New World? It’s all about Fort Gate. Forget the sneaky approaches, direct assault is often the most efficient.
First, you need a company. A strong company with coordinated players. Soloing this is a recipe for disaster. We’re talking organized groups, not just randoms.
- Company Coordination is Key: Assign roles – tanks, healers, DPS. Communication is paramount. Discord is your best friend.
- Gear Up: Make sure your gear is appropriate for the level of the settlement. Don’t underestimate the importance of good weapons and armor.
- Consumables are Crucial: Food, potions, and buffs will make a huge difference in a prolonged fight. Stock up generously.
Once you’re inside Fort Gate, the objective is the center. Focus on taking down the control points strategically.
- Prioritize Objectives: Don’t just run in guns blazing. Take out the NPCs controlling the area. The capture points aren’t just for show; they’re the core of the takeover.
- Utilize Your Abilities: Each weapon and ability has a purpose in a siege. Use them effectively. A well-timed AoE can turn the tide.
- Know Your Enemy: Familiarize yourself with the enemy faction’s strengths and weaknesses. Knowing their attack patterns can significantly increase your chances of success.
Remember, this isn’t a solo mission. Success hinges on teamwork and preparation. Good luck, and don’t forget to loot the corpses!
Is it legal to take over another country?
Look, kid, conquering another country? That’s a major diplomatic gamble, a high-risk, high-reward situation. Historically, it was kinda legal… *if* other nations went along with it. Think of it as a game with shifting rules – what’s acceptable changes based on who’s watching and who’s got the biggest army.
But here’s the thing: the rules changed in 1945. The UN Charter, basically the global rulebook, banned forced annexation. It’s like getting a game-breaking penalty – a major “no-no”. The UN itself was created partly to *stop* this kind of power grab. Think of it as a powerful anti-cheat system for world politics.
So, what are your options now? There’s no easy path to victory here.
- Diplomacy: This is your best bet. Think of it as strategically leveraging alliances and resources to influence, not conquer. Negotiation is key.
- Economic Warfare: This is a long game. Weaken their economy, make them reliant on you, then subtly nudge them towards integration. Less bloodshed, more paperwork. It’s like a slow, creeping takeover.
- Proxy Wars: Let other nations fight your battles. This is risky, and could backfire spectacularly. This strategy carries a high level of unpredictability.
But remember this: even if you *could* get away with a forceful takeover, the international backlash would be immense. Sanctions, boycotts, and potential military intervention are all very real consequences. It’s like winning the game only to find out you’ve been permanently banned from playing again. Think long and hard before attempting such a perilous move.
- Consequences: International condemnation, sanctions, loss of trading partners, potential military intervention.
- Legality: Officially outlawed under international law since 1945.
- Risk/Reward: Extremely high risk with highly uncertain rewards. The cost of failure is extremely high.
How to succeed in Manor Lords?
Manor Lords: Pro-Gamer Guide to Domination
Master the Meta: Hold TAB – it’s your minimap, resource tracker, and overall game awareness booster. Knowing what you’re working with is half the battle.
AFK Build Orders: Let those unoccupied families work their magic! Don’t micromanage every single villager; focus on strategic expansion and resource management. Think macro, not micro.
Pre-emptive Resource Management: Before the inevitable deluge hits, secure your starting resources. Lost supplies mean lost progress, and this is a race against time.
Seasonal Awareness: Understand the in-game seasonal cycles. Plan your harvests and construction accordingly. This isn’t a sprint; it’s a marathon.
Road Optimization: Strategically placed roads are your supply lines. Inefficient road networks choke your economy. Think logistics, think victory.
Resource Conservation: Finite resources require meticulous planning. Don’t overextend. This isn’t about quantity; this is about quality resource allocation. Know your limits, know your win conditions.
Worker Efficiency: Maximize worker output. A well-managed workforce is a powerful workforce. It’s about the right people doing the right jobs at the right time.
Advanced Strategies: Prioritize high-value resource gathering early on. Focus on building a strong economic foundation before expansion. A solid economic core provides the resources for military development and large-scale projects. Early game aggression can be devastating if you’ve prepared correctly.
Military Maneuvers: Don’t neglect your defenses! A strong economy supports a strong military. Balance your economy with military preparedness. Never underestimate the value of a well-timed offensive.
Tech Tree Mastery: Unlock crucial technologies to boost your production and efficiency. Prioritize technologies that synergize with your overall strategy. Research is power.
Pro Tip: Experiment with different building placements and layouts to optimize resource flow and efficiency. Analyze your mistakes and learn from them. Adaptability is key.
Who was closest to ruling the world?
Genghis Khan represents a fascinating case study in global dominance, a near-perfect example of a “grand strategy” executed with ruthless efficiency. His claim to being closest to ruling the world rests not just on territorial conquest, but on the innovative and scalable systems he implemented.
Military Innovation: His success wasn’t solely brute force. He fundamentally reshaped Mongol military doctrine.
- Decentralized Command: Granting considerable autonomy to subordinate commanders fostered initiative and adaptability on the battlefield, crucial for managing vast distances and diverse terrains.
- Cavalry Superiority: The Mongol cavalry’s mobility, combined with their mastery of archery and close-quarters combat, was unmatched. Their logistical prowess enabled sustained campaigns across vast distances, a significant advantage over opponents.
- Psychological Warfare: Genghis Khan masterfully employed psychological warfare, leveraging reputation and fear to demoralize opponents and secure surrenders before battles even began.
Administrative Genius: Conquest alone doesn’t equate to sustained power. Genghis Khan’s administrative innovations were key to his near-global reach.
- Unified Legal Code: The Yassa, a unified legal code, ensured order and stability across his diverse empire, facilitating trade and communication.
- Postal Relay System: A sophisticated postal relay system enabled rapid communication across the vast Mongol Empire, vital for coordinating military operations and administration.
- Religious Tolerance (Pragmatic): While not religiously tolerant in the modern sense, his pragmatic approach to religious diversity fostered stability and minimized internal conflict within his vast and heterogeneous empire.
Strategic Limitations: Despite his remarkable achievements, Genghis Khan’s bid for global domination faced limitations. The sheer geographical scale presented logistical challenges, and the vastness of the conquered territories proved difficult to govern effectively in the long term. Internal succession struggles and the eventual fragmentation of the Mongol Empire highlight the inherent vulnerabilities of any vastly expanded empire, even one as effectively managed as his.
Conclusion (Implicit): While he fell short of total global domination, Genghis Khan’s strategic mastery, military innovations, and administrative prowess brought him closer than any other single individual in history. His legacy remains a compelling case study in the dynamics of empire building and the complexities of achieving and maintaining global power.
Will the world cease to exist?
GG, world’s gonna get rekt. Long-term prognosis? Total wipeout. Earth’s orbit isn’t a static thing, you know. We’re talking tidal interactions with the Sun’s outer atmosphere – the chromosphere, specifically. Think of it as a massive, fiery drag race, and Earth’s losing.
Key factors leading to Earth’s demise:
- Tidal drag: The Sun’s gravity isn’t uniform. This uneven pull constantly tugs on Earth, slowly shrinking our orbital radius. It’s a slow bleed, but it adds up over billions of years.
- Chromospheric drag: Picture Earth plowing through the Sun’s chromosphere – a super-heated, turbulent region. This creates friction, like air resistance but on a cosmic scale. This friction saps Earth’s orbital energy, causing it to spiral inward.
These effects aren’t insignificant. They’ll largely offset the Sun’s gradual mass loss. That means Earth won’t just slowly drift away as the Sun shrinks – it’ll actually get *closer*.
Timeline:
- ~7.59 Billion Years: Game Over. Sun’s gonna engulf us. It’ll be a fiery end, a total team wipe.
Pro Tip: Don’t bother investing in long-term real estate on Earth. Your grandkids’ grandkids’ grandkids… won’t be thanking you.
How do you claim more regions in Pathfinder Kingmaker?
To expand your kingdom in Pathfinder: Kingmaker, you gotta hit that Regions tab – it’s on the right, can’t miss it. Down at the bottom, you’ll find the projects. Selecting one initiates a claim, boosting your kingdom’s overall stats. Think of it like securing key resources and strategic locations; a bigger kingdom means more economic power and military might. Claiming regions isn’t just about map painting though; it unlocks settlement building, giving you more options for infrastructure and growth. Remember, efficient claim management is crucial for optimizing your kingdom’s development. Prioritize regions that offer significant bonuses aligned with your chosen playstyle – whether it’s boosting economy, military strength, or magical potential. A balanced approach is often key, but aggressive expansion can yield quick rewards, albeit with higher risk. Smart region claiming is a major factor separating good runs from great ones.