Alright legends, so you wanna know how to take down those enemy cities in Civ 6? It’s not as simple as just blasting it with your catapults, unfortunately. Here’s the lowdown:
You need a melee unit to finish the job. That means your trusty swordsmen, those beefy knights, or even your anti-cavalry units – they’re the only ones that can actually *capture* a city. Ranged units, like archers or cannons, are super important for whittling down that city’s health, but they’ll only ever leave it with one health point left. Think of them as the setup crew.
- Melee Units: These are your city-capturing champs. Think Swordsmen, Warriors, Knights, etc. Get those bad boys in there!
- Naval Melee Units: Same deal, but for coastal cities. Get your galleys or triremes ready to board!
- Anti-Cavalry, Light Cavalry, Heavy Cavalry: These can also capture cities, but their strengths lie elsewhere. Don’t forget about them!
Ranged and Siege Units: These guys are *essential* for softening up the enemy city. They’ll do tons of damage, but they won’t actually take it. Get your ranged units to bombard the city’s defenses and reduce its health to 1 before sending in the melee unit for the final blow. This is crucial for minimizing losses.
- Prioritize City Health: Don’t just focus on the units defending the city, go straight for that city health.
- Use Bombardment: Siege units are amazing for this; they hit hard and can take out a large chunk of the city’s health.
- Support Units: Always remember your support units! Healers and ranged units are vital for keeping your melee unit alive during the final assault. Remember to protect that melee unit!
Pro Tip: Consider the city’s defenses. A well-defended city will require a stronger army to capture. Scout ahead and plan your attack accordingly!
How to capture enemy settlement in civ 7?
Capturing enemy settlements in Civ VII requires a multi-pronged approach, going beyond simply attacking the city center. It’s a process of attrition and strategic tile control.
The Key: Tile Domination
Unlike previous iterations, simply having a stronger military force isn’t enough. You must first conquer and control individual tiles surrounding the enemy settlement. This means your units must occupy and hold those tiles, denying the enemy access to their resources and defensive capabilities. Think of it less as a siege and more as a meticulous dismantling of their infrastructure.
District Conquest: A Crucial Step
- Focus on destroying and occupying enemy districts. This not only weakens their overall yield and production but also provides you with strategic advantages – access to resources, production boosts, and potentially even unique district bonuses.
- Remember that occupying a district before taking the city center grants you immediate benefits, crippling the enemy’s economy and military capacity faster.
Strategic Considerations
- Unit Composition: A balanced army is essential. Consider utilizing ranged units to soften up defenses before sending in melee units to secure tiles.
- Terrain Exploitation: Use the terrain to your advantage. Hills, forests, and rivers can provide cover and strategic positioning.
- Strategic Bombardment: If available, use ranged units to bombard districts and weaken defenses prior to direct assault.
- Timing: Launching your attack when the enemy is vulnerable, like during a natural disaster or war with another civ, can significantly increase your chances of success.
Controlling the City Center: The Final Act
Once you’ve secured sufficient surrounding tiles and potentially key districts, the city center will become significantly easier to capture. Your controlled tiles will provide you with superior positioning, improved visibility, and stronger offensive capabilities, ensuring a swift and decisive victory.
What does pillaging do in Civ 6?
Yo, what’s up, Civ fanatics! So you wanna know about pillaging in Civ 6? It’s all about using your units to wreck enemy improvements – farms, mines, you name it. Think of it as a quick cash grab, a little gold injection into your economy. Each pillage costs movement points, so plan your routes carefully. You don’t want to be stuck halfway across the map with a depleted unit. The amount of gold you get depends on the improvement you destroy; bigger improvements, bigger gold payouts.
Now, here’s the kicker: pillaging also has strategic implications. You’re not just getting gold; you’re crippling your opponent’s production and potentially slowing down their tech or their ability to build units. Think of it as a form of economic warfare. This makes it really effective in early game. But be warned! Pillaging can severely damage your relationship with the pillaged civilization. Expect some serious diplomatic fallout. So weigh the risk versus the reward. Sometimes, the gold just isn’t worth the hit to your reputation.
And finally, in Civ VI, pillaging doesn’t heal units. That was a feature in earlier games. It’s all about that sweet, sweet gold. Learn to use pillage effectively, and you’ll be dominating the late-game! Strategic pillaging can be a game changer.
Why can’t I capture a city in Civ 7?
GGs, but you can’t just waltz into a city in Civ VII! First, you gotta be at war with the civ that owns it. Think of it like a major esports tournament – you can’t win the grand final if you’re not even in the bracket!
Now, assuming you’ve declared war and are ready to rumble, it’s not just a simple siege. You need to secure total control of all the fortified districts within that city. This is the equivalent of taking down the enemy’s support structures – their defenses, their production lines, the whole nine yards. Think of it as securing key objectives on a map in a competitive FPS. It’s a multi-stage operation.
- Strategic Planning is Key: Before engaging, scout the city’s defenses. Determine the best approach considering unit strengths and weaknesses. Knowing your enemy’s composition is crucial – just like in a real esports match.
- District Domination: Systematic district capture is crucial. Focus fire on the most vulnerable districts first, then leverage your units’ strengths to take down the rest. Think of it as pushing lanes – one by one, you gotta secure them.
- Unit Synergy: Employ a well-rounded army. Ranged units for softening defenses, siege units for breaking down walls, and melee units to mop up the resistance. Team composition is everything – just like in League of Legends.
Once all districts are under your control, only then can you finally send a unit into the city center. It’s the final push for the win! This is your victory condition, like capturing the final objective in a Counter-Strike match.
Remember, patience and strategy are your best weapons. Don’t rush into a city unprepared – a well-planned assault is far more effective than a reckless charge. Good luck, and may the best civ win!
Does Civ 7 have nukes?
Civilization VII’s nuclear arsenal isn’t just a late-game deterrent; it’s a potent tool for achieving a Domination victory. While the path to unleashing this destructive power isn’t trivial, the payoff is significant. Securing a Domination victory requires conquering all other civilizations, and nukes drastically accelerate this process. The game’s design cleverly integrates nukes into a strategic progression.
The three main steps to nuclear capability are elegantly woven into the game’s late-game mechanics: First, you must progress through the technology tree to reach the Modern Era. Then, you need to fully complete the Military Legacy path within that era. This isn’t a mere tech unlock; it involves strategic choices and successful military campaigns, forcing players to demonstrate a mastery of warfare *before* gaining access to the ultimate weapon. Finally, the culmination of this effort is unlocking the construction of the Manhattan Project world wonder, providing the blueprint for your nuclear arsenal. Note that strategic resource management plays a crucial role here, as the Manhattan Project requires significant resources to build.
Beyond the basics: The impact of nukes goes beyond simple city destruction. Their strategic value lies in their capacity to break stalemates, swiftly eliminate powerful opponents, and force advantageous peace treaties. However, be warned: the moral and diplomatic consequences of nuclear strikes are substantial. Their use can severely damage your international standing and trigger unpredictable responses from the AI, potentially turning allies into enemies and creating powerful coalitions against you. Therefore, unleashing nuclear fire should be a well-calculated, strategic choice, not a knee-jerk reaction.
Strategic Considerations: Successfully integrating nuclear weapons into your Domination strategy requires careful planning. Target selection is key; wiping out a technologically advanced civilization’s capital early can significantly hinder their recovery and weaken their alliance network. Conversely, poorly chosen targets can prolong the conflict and leave your civilization vulnerable to counter-attacks. Mastering the art of nuclear warfare in Civ VII demands a delicate balance between overwhelming force and strategic restraint.
Why can’t I absorb a city in Humankind?
Alright guys, so you’re asking why you can’t absorb that juicy city? It’s all about tech, my friends. You need Military Architecture, which unlocks in the Medieval Era. That’s the gatekeeper. Don’t even *think* about gobbling up cities before you get that.
Now, the cost? That’s where it gets spicy. It’s not just a flat fee. The more districts a city has – think all those little production hubs and wonders – the more Influence it’ll cost you. It’s like buying a house, but instead of mortgage payments, it’s Influence. And a big, fancy city is gonna cost a king’s ransom.
And get this: your *own* city’s infrastructure matters too! A mega-city with tons of infrastructure is gonna have a higher absorption cost than a small, underdeveloped one. Makes sense, right? It’s harder to integrate a massive, complex city into your empire. So plan your city development strategically. Don’t just build willy-nilly. You need to think ahead about absorption costs.
Can you destroy a city in Humankind?
So, you want to know how to level a city in Humankind? It’s surprisingly straightforward, even if it takes a few turns. The key is the “ransack” action.
The Ransack Method: Simply position a military unit adjacent to the target city. You’ll see the “ransack” option appear in your unit’s action menu. Select it and watch the destruction unfold. This isn’t an instant process; it takes several turns to complete. The number of turns depends on the size of your army and the city’s defenses. Larger armies with superior technology will raze cities faster.
Important Considerations:
- Strategic Implications: Ransacking is rarely the optimal strategy. It eliminates a potential source of culture and production, and also generates negative diplomatic relations with other civilizations. Consider the long-term consequences. Is this really worth the diplomatic hit?
- Era-Specific Units: Some units are significantly better at ransacking than others. Later-era units often have superior siege capabilities, making the process quicker and more efficient.
- City Size Matters: Larger cities take longer to ransack. It’s a significant investment of time, so choose your targets wisely.
- Alternative Strategies: Instead of destruction, consider conquering the city. This gives you control of its resources and population, offering far more benefits than simply wiping it off the map.
Optimal Timing: Consider ransacking cities as a last resort, perhaps when you’re facing a particularly aggressive civilization and need to cripple their expansion. Timing is key; a well-timed ransack can significantly disrupt an opponent’s progress.
In short: Ransacking is a viable option for destruction but rarely a good long-term strategy. Weigh the diplomatic cost and the potential benefits carefully before unleashing your armies on an unsuspecting city.
What is the easiest victory in Civ 7?
Science victory in Civ VII? Piece of cake for a seasoned player. While the description says “plenty of science and production,” it’s more nuanced than that. Early game focus is key. Grab a campus adjacency bonus early, ideally with a holy site nearby for faith generation which you can use for eurekas and inspirations later. Don’t neglect your production; you need those builders for infrastructure and to keep your science buildings flowing smoothly.
Strategic resource management is crucial. Prioritize those that boost science output directly or indirectly (like those unlocking crucial technologies early). Don’t just build universities; think about their placement, leveraging those sweet adjacency bonuses – mountains, rainforests, etc. Consider your civ’s strengths. Some civs naturally lean towards scientific dominance. Pick one that synergizes well with this path.
Don’t underestimate espionage. Stealing technologies from your rivals can give you a significant head start, especially in the mid-game. You might even sabotage their science output to slow them down. Keep an eye on the tech tree. Plan your path efficiently, prioritizing technologies that unlock crucial science buildings and wonders. This isn’t a mindless science grind; it’s about smart resource allocation and strategic maneuvering.
Diplomacy isn’t entirely irrelevant. Secure beneficial alliances early on. A well-timed trade agreement or a military alliance can free up resources or buy you valuable time. Remember, a science victory isn’t just about out-teching everyone; it’s about managing all aspects of the game to ensure that you get there first. It’s a race, and a smart player always wins it.
Can you peacefully take over a city-state in civ 6?
So, you wanna peacefully annex a city-state in Civ VI? Yeah, you can, technically. It’s all about loyalty pressure. But let me tell you, it’s a brutal uphill battle. Forget a quick conquest; this is a marathon, not a sprint.
Think of it like this: city-states have a massive loyalty buffer. They’re basically built to resist outside influence. You’re not just chipping away at their happiness; you’re fighting against a designed system meant to keep them independent.
Here’s the breakdown of what makes it so tough:
- High Loyalty Threshold: Their loyalty bar is significantly higher than a regular city.
- Powerful Loyalty Bonuses: Their government type, suzerain bonuses, and even their unique traits can massively boost their resistance to your pressure.
- Strategic Resources & Amenities: A city-state rich in strategic resources or boasting high amenities will naturally be more resilient.
To even stand a chance, you need a multi-pronged approach:
- Become their Suzerain: This gives you some influence, but it’s not a guarantee. It’s a stepping stone.
- Maximize Loyalty Pressure: Build lots of envoys, focus on improving your diplomatic standing, and leverage policies that boost your city-state influence.
- Strategic Placement: Your cities need to be close enough to exert pressure but far enough to not provoke them into declaring war.
- Patience, My Friend: This isn’t a quick process. Be prepared to dedicate many turns to slowly chipping away at their loyalty.
- Exploit Weaknesses: Look for city-states with low natural loyalty, poor governance, or facing internal unrest. They’re your best targets.
Even with perfect execution, there’s no guarantee of success. It’s a high-risk, high-reward strategy. Sometimes, conquering is simply easier.
What is the dark age in Civ 6?
In Civilization VI, a Dark Age is a challenging but potentially rewarding era. It’s characterized by reduced Loyalty in your cities, making them more susceptible to rebellion. This vulnerability necessitates careful management and strategic planning. However, the Dark Age offers a unique opportunity for growth and a powerful comeback.
Navigating a Dark Age effectively involves leveraging its specific policies, designed to help you recover and prepare for a Golden Age. These policies often provide bonuses to key areas like infrastructure, military, or technology, helping you overcome the initial setbacks.
Successfully navigating a Dark Age significantly boosts the potential for a subsequent Heroic Age, a period of unprecedented power and prosperity. The contrast between the hardship of the Dark Age and the triumphant arrival of a Heroic Age creates a compelling gameplay dynamic.
Think of it like this: the Dark Age is a crucible. It tests your resilience and forces you to adapt. By effectively utilizing its mechanics and policies, you can emerge stronger and more prepared to dominate the world stage. It’s not about avoiding the Dark Age; it’s about mastering it.
What does red fist mean in civ 6?
Spotting a big, flashing red fist under your city in Civilization VI? That’s a loyalty warning! It means your city is losing loyalty and is at risk of rebellion. Think of it as a digital revolt alarm bell. This symbol, representing independence, screams “trouble!”
Don’t panic though! The red fist is your first clue that something’s amiss. Head straight to the City Details tab for the nitty-gritty. You’ll find a breakdown of precisely what’s draining your city’s loyalty – maybe it’s unhappiness from a low amenity level, grievances over a poorly chosen governor, or the alluring promises of a rival civilization. Identifying the root cause is key to solving your loyalty problem.
Possible solutions range from boosting amenities with entertainment buildings and national parks to appeasing your citizens with religious buildings or increased military presence, depending on what’s causing the unrest. Addressing the underlying issues will quell the rebellion and turn that angry red fist into a loyal, peaceful fist!
Is declaring war bad in Civ 6?
Declaring war in Civ VI’s late game is a complex issue. While early aggression can be advantageous, late-game wars should be carefully considered. Unless you possess overwhelming military superiority – a truly unstoppable force capable of conquering anyone without repercussions – unjustified wars are generally a bad idea.
Why? The AI’s reaction to an unprovoked attack is significantly harsher in the late game. You’ll face stronger diplomatic penalties, potentially triggering alliances against you, and possibly triggering other negative events.
Casus Belli (Reasons for War) are Key:
- Justified Wars: These provide diplomatic benefits and minimize negative consequences. Utilize them whenever possible.
- Unjustified Wars: These carry significant diplomatic risk. Even wars with seemingly minor penalties can turn sour if you overextend your war aims beyond the initial Casus Belli. Capturing or razing cities outside your stated goals will incur severe penalties.
Strategic Considerations:
- Assess your strength: Honestly evaluate your military capabilities against your target and potential allies. Consider their alliances and military might.
- Define clear war goals: Don’t just attack for the sake of it. Have a specific, achievable objective in mind before declaring war. This helps justify your actions and limits the scope of potential backlash.
- Consider the diplomatic landscape: Are other civilizations likely to intervene? Can you secure alliances beforehand to improve your chances of victory and minimize negative diplomatic consequences?
- Manage your war weariness: Prolonged wars drain your population’s morale. Keep the conflict short, decisive, and focused on your stated objectives to minimize long-term effects.
In short: Late-game wars in Civ VI should be strategic, justified, and limited in scope. Unjustified aggression rarely pays off unless you’re utterly dominant. Focus on securing favorable Casus Belli and carefully weigh the risks before unleashing your armies.
How to capture a village in civ 7?
Conquering a village in Civ VII isn’t a simple matter of overwhelming force; it requires a nuanced understanding of strategic warfare. Forget the brute-force approach of earlier iterations – total annihilation of the settlement’s defenses is paramount. This means systematically reducing the health points (HP) of all fortified districts within the village to zero. Only *after* achieving this complete neutralization of the village’s outer defenses, will your units be able to effectively target and capture the settlement’s core: the City Center (or Town Center, depending on the era and civilization). Think of it as peeling an onion – each district is a layer of protection, and only after systematically dismantling all layers can you reach the heart and claim victory.
This approach isn’t just about raw military might; it demands careful planning and resource management. Consider unit strengths and weaknesses; certain units excel at siege warfare, while others are better suited for close-quarters combat within the city itself once the districts are breached. Prioritize district destruction based on their strategic importance and the threat they pose to your units. A well-coordinated assault, leveraging unit synergy and exploiting vulnerabilities, will greatly enhance your chances of success and minimize casualties. Don’t underestimate the importance of supporting units, such as medics and engineers, to further boost efficiency and survival rates during the prolonged siege.
Remember, a hasty, disorganized attack can lead to crippling losses. Strategic patience and meticulous planning will pave the way to victory and the acquisition of valuable resources and strategic territories. Mastering this refined approach to conquest is crucial for dominating the Civ VII battlefield.
Can you destroy a city with nukes in Civ 6?
Nukes in Civ VI: City-Busting Efficiency
Forget slow sieges; nukes offer a brutally efficient way to cripple your opponent’s economy. A couple of well-placed nukes can completely obliterate a city’s functionality for several turns. We’re talking a total shutdown – districts become unusable, production grinds to a halt, and resource generation plummets. Think of it as a devastating denial-of-service attack on their empire’s infrastructure.
Strategic Nuke Deployment: Key Considerations
- Target Selection: Prioritize cities with high production or strategic resources. Taking out a city pumping out units or crucial strategic resources is a huge blow to their war effort and overall economy.
- Timing is Crucial: Launching nukes at the right moment during a war can completely disrupt their offensive or defensive capabilities. Think of it like a perfectly timed ultimate ability in an esports match.
- Collateral Damage: Be aware of potential friendly fire! Nukes have a radius of effect. Plan accordingly to avoid accidentally crippling your own cities or units.
Post-Nuke Scenario: Maximum Impact
- Resource Depletion: Even if you don’t capture the city immediately, the nuke’s impact will leave your opponent with significantly fewer resources for several turns, giving you a crucial advantage.
- Delayed Capture: After the initial devastation, capturing the weakened city is significantly easier and less costly, requiring fewer units and turns.
- Psychological Warfare: The sheer destructive power of a nuke sends a clear message of dominance, potentially leading to your opponent surrendering or making unfavorable peace deals.
Pro Tip: Combine nukes with a strong ground offensive for maximum efficiency. Use the nuke to soften up the defenses, then swiftly move in your ground units for the capture.