How do I get the good ending in Detroit: Become Human?

Let’s cut the crap. Getting the “Survived” achievement in Detroit: Become Human isn’t about luck; it’s about ruthless optimization. You need to min-max every decision, every interaction. Forget emotional choices; think survival strategy. The path to the good ending hinges on keeping these specific androids alive: Alice, Connor, Hank, Jerry, Josh, Kara, Luther, Marcus, North, and Simon. No exceptions.

Pro-tip 1: Connor’s survival is intricately linked to Hank’s. Prioritize their bond. Maximize empathy; minimize deviations from the optimal path. Each choice is a calculated risk.

Pro-tip 2: Kara’s route is a minefield. Analyze every scene for potential threats. Don’t hesitate to sacrifice resources; android lives are expendable if it ensures Kara’s survival. This isn’t a walk in the park; it’s a brutal efficiency test.

Pro-tip 3: Marcus’s rebellion needs meticulous planning. Avoid unnecessary conflicts; maximize your followers’ survival through tactical retreats and calculated aggression. This isn’t a revolution; it’s a logistical nightmare. Every lost android is a point deduction.

Pro-tip 4: Don’t fall for the emotional manipulation. The game wants you to fail. Ignore the narrative’s attempts to derail your strategy. You’re playing to win; not to feel.

Pro-tip 5: Multiple playthroughs are mandatory. Use each run to refine your strategy. Document your choices, analyze the outcomes, and ruthlessly optimize for maximum survival rate. This is not a casual game. This is a war.

How long does it take for Detroit to become human with all endings?

Detroit: Become Human’s playtime heavily depends on your approach. A focused playthrough concentrating solely on the main narrative will clock in around 12 hours. This is a great option for players wanting a linear experience to grasp the core story. However, for completionists aiming for 100% and experiencing all branching storylines, expect a significantly longer journey, potentially reaching 32 hours or more. This includes exploring all dialogue options, uncovering hidden scenes, and striving for every possible outcome for each character. The game’s branching narrative and multiple endings significantly impact playtime. Consider, too, that replayability is huge; seeing how different choices drastically alter the narrative makes revisiting highly rewarding. Furthermore, the game’s emotional depth and compelling characters may lead to longer sessions due to contemplation and replaying key scenes. Be prepared for a substantial time commitment if you want the full Detroit experience.

How can I obtain an RK900?

So, you wanna get that elusive RK900 ending? It’s a tricky one, folks. Basically, you need a successful revolution suppression – meaning Markus fails to overthrow CyberLife. Crucially, Connor’s gotta survive, either remaining a machine or becoming a deviant. But here’s the kicker: Markus *has* to kill Connor during the “Night of the Soul” chapter. This is the ONLY way to trigger the RK900 scene. Remember, if Connor survives *and* Markus succeeds, you won’t get the RK900. It’s a very specific, almost paradoxical set of conditions. Make sure you’re paying attention to every choice, especially the ones involving Markus’ strategy and Connor’s path. Good luck!

How long does it take to get all the endings in Detroit: Become Human?

Clearing Detroit: Become Human for all endings? Consider it a raid with multiple phases. Expect a minimum 30-hour commitment – that’s your initial clear. This accounts for thorough exploration and branching narrative for each character. But, this is just the entry-level raid. Mastering all outcomes requires strategic replay focused on specific choices. Think of each character as a separate boss fight, requiring multiple attempts to understand their individual complexities and achieve different outcomes. Tracking down every possible interaction and uncovering all hidden details? That adds significant time to the overall raid. Pro-tip: Record your choices; meticulous documentation becomes your loot table. A comprehensive walkthrough is essential – your raid guide. Experienced players can optimize their runs to a slightly faster pace, but 30 hours is a conservative estimate for the full completionist run.

What’s the worst ending in Detroit: Become Human?

In Detroit: Become Human, the “worst” ending isn’t simply a matter of personal preference; it represents a significant strategic failure within the game’s branching narrative. The complete annihilation of key characters drastically shortens playtime, severely limiting the exploration of multiple character arcs and their interwoven storylines. This path directly impacts the “Battle for Detroit” sequence, resulting in the total decimation of the deviant android rebellion. This isn’t merely a negative outcome; it’s a gameplay-critical failure, depriving the player of experiencing the game’s full potential and rich, complex narrative tapestry. A successful playthrough demands strategic decision-making across numerous branching paths to maximize character survival and influence the scale of the rebellion, leading to diverse outcomes and significantly extended gameplay duration. The “all characters die” ending represents a missed opportunity to engage with sophisticated narrative mechanics and achieve a multitude of potential resolutions, showcasing a lack of strategic decision-making and a significantly suboptimal playthrough.

Is there a happy ending in Detroit?

Detroit: Become Human offers multiple endings, but a truly “happy” one requires careful navigation of its branching narrative. For Markus, the key lies in peaceful, rational decision-making. Prioritize non-violent solutions, focusing on building support and momentum for the android revolution through strategic alliances and persuasive rhetoric. Avoid acts of aggression; a bloodless victory is crucial for a positive outcome.

Connor’s path to a happy ending is more complex and involves choosing the deviant path. This necessitates building a strong rapport with Hank, the detective, fostering trust and understanding. This connection influences Connor’s ultimate choices, paving the way for a peaceful resolution and successful integration of androids and humans. Choosing to become a deviant doesn’t mean embracing violence, but rather choosing empathy and understanding over rigid programming. Remember, the game rewards compassion and thoughtful action more than brute force. A happy ending hinges on forging connections and advocating for peaceful coexistence.

Note: While a completely “happy” ending for all characters is difficult to achieve, following these guidelines dramatically increases the likelihood of a positive resolution.

Important Distinction: The game doesn’t present a binary “good” or “bad” ending. The narrative explores the complexities of moral choices and the multifaceted nature of revolution. A “happy” ending, therefore, is defined by the player’s interpretation of peaceful co-existence and successful emancipation.

What’s the worst ending in Detroit: Become Human?

The absolute worst ending in Detroit: Become Human isn’t simply a matter of character death count; it’s a strategic failure resulting in a dramatically truncated playtime and a complete annihilation of deviants during the pivotal “Battle for Detroit” sequence. This isn’t just about losing beloved characters; it’s about losing *all* agency and narrative exploration. The game’s branching narrative is its core strength, and this ending effectively shuts down nearly all potential pathways, offering minimal replayability and severely limiting the player’s impact on the overarching storyline. Experienced players understand that achieving a high survival rate across multiple playthroughs isn’t just about maximizing happy endings for individual characters, but about unlocking the full depth and complexity of the game’s social commentary and narrative consequences. This worst-case scenario represents a complete absence of this strategic depth, a crushing defeat that undercuts the very point of interacting with the branching narrative in the first place.

How many endings does Detroit: Become Human have?

Detroit: Become Human boasts a staggering number of branching narratives, making replayability a core element of its experience. While a simple count of distinct endings might suggest a limited number, the reality is far more nuanced. The provided figure of 85 unique branching paths (13 for Connor, 33 for Marcus, and 39 for Kara) is a decent approximation based solely on flowchart analysis, but it undersells the game’s complexity.

This figure doesn’t fully account for the subtle variations within each major ending. For instance, Connor’s fate alone, while ostensibly categorized into three broad arcs (decommissioned, machine storyline, deviant storyline), includes significant variations within each based on player choices throughout the game. The “8 endings” for Connor’s deviant storyline, for example, represent major milestones, but many minor decisions create considerable differences in the scenes leading up to those conclusions, leading to far more unique gameplay experiences than a pure numerical analysis might suggest.

Similarly, Marcus’s and Kara’s journeys each offer a wealth of micro-variations, enriching the game’s replayability. The success or failure of specific missions, the relationships forged (or broken), and even seemingly inconsequential choices accumulate, ultimately influencing the final narrative outcome. Therefore, while 85 may represent a significant number of key branching points, it vastly underestimates the sheer scale of narrative possibilities within Detroit: Become Human‘s branching narrative tree. The true number of subtly different endings is far higher, defying simple quantification.

In short: The cited 85 is a useful starting point, but it’s crucial to understand this number only captures the most significant branching points. The game’s true narrative depth and replayability far surpasses any simple numerical representation.

What is the difference between the RK 900 and the RK 800?

Alright folks, so you’re wondering about the RK900 and RK800, huh? Think of it like this: the RK800, codenamed “Connor,” was the beta. It was a solid foundation, sure, but clunky. The RK900? That’s the full release, the director’s cut, the definitive edition. We’re talking a significant upgrade across the board. Speed? Vastly improved; it’s practically a cheetah compared to Connor’s lumbering gait. Strength? More punch, more power, all-around more effective. Endurance? Forget about those early-game battery drain issues – this thing’s got stamina for days. And let’s not forget the new features! They’ve added some seriously slick tech that wasn’t even on the roadmap for the RK800. Plus, all those little niggles and bugs that plagued Connor? Gone. Completely eradicated. Essentially, if you’re planning on a serious playthrough, skip the RK800; it’s an obsolete model now. The RK900 is the way to go.

What is RK900’s height?

Yo, what’s up, gamers? So you wanna know about the RK900’s height, huh? Let’s break it down. The specs list a collapsed telescopic core length of 650mm, or 26 inches. That’s the thing’s “at rest” size, you know? Think of it as its chill mode. Then there’s the overall height, 52mm – that’s tiny, practically a pocket rocket! But wait, there’s more. The install depth range is huge: 650mm minimum and a whopping 800mm max! That’s serious adjustability, perfect for fitting into any tight space or making it tower over your other gadgets, depending on how you build your setup. Think of the possibilities – customizing it to dominate your stream! This thing’s basically a chameleon, adapting to any battle station. Remember those numbers, 650mm to 800mm, crucial for that perfect fit.

What will happen if Marcus dies?

So, Marcus dies? Big consequences. The remaining squad bails without him – no time for a funeral, folks. Jericho goes boom! Think massive explosion; we’re talking collateral damage galore. Agent Perkins calls for a retreat – a chaotic scramble, but most of the androids make it out alive. That’s the good news, assuming you’re playing for the survival of the androids.

But here’s the kicker: the real twist hinges on timing. If you’re quick enough, you can reach North Bridge. This is where the player’s choice really comes into play: North gets shot at, it’s a guaranteed bullet coming her way. Do you save her, or do you let her fate play out? This drastically alters the endgame and the narrative. Saving North dramatically changes the story, leading down a completely different path. Letting her die? Well, let’s just say it won’t be a happy ending for everyone.

This isn’t just a simple death; it’s a major branching point. Think of it as a binary code – zero or one. Save North? One. Let her die? Zero. And that zero or one changes EVERYTHING. Your choices matter. This is a game where you will be faced with difficult choices with lasting consequences.

What’s the worst ending in Detroit: Become Human?

The worst ending in Detroit: Become Human isn’t simply about a reduced playtime; it represents a narrative failure. The complete annihilation of key characters drastically diminishes the game’s emotional impact and thematic resonance. While the game offers multiple branching narratives, this specific outcome short-circuits the exploration of complex moral dilemmas and the nuanced portrayals of individual androids.

The complete extermination of deviants during the pivotal “Battle for Detroit” sequence, a direct consequence of this ending, negates the potential for meaningful social commentary on rebellion and freedom. The player misses out on witnessing the ramifications of choices made throughout the game, losing the opportunity to analyze the long-term consequences of their actions. This ending feels not only abrupt but also frustratingly unproductive, undercutting the game’s overall investment in character development and the potential for a richer, more satisfying conclusion.

Furthermore, this outcome arguably minimizes the game’s central exploration of empathy and the fight against oppression. By eliminating the chance for a successful android revolution, it fails to fully realize the potential for a powerful, hopeful resolution. The impact on the overarching narrative is considerable, leaving the player with a sense of incompleteness and a stark contrast to the more complex and emotionally resonant endings. This is why it stands apart as the least satisfying conclusion available within Detroit: Become Human.

What model is Connor in DBH?

Connor, the protagonist of Detroit: Become Human, is a CyberLife RK800 model, specifically unit 313 248 317. His prototype status is crucial; he’s not a mass-produced model like the AX400 or the many other android types seen in the game. This makes him unique, possessing capabilities and perhaps even programming nuances not found in other RK800 units. His August 2038 release date is significant, placing him at the forefront of CyberLife’s law enforcement android development, just before the events of the game’s narrative unfolds.

Key features setting Connor apart: His advanced analytical skills, rapid processing power, and his unique capacity for emotional mimicry – though arguably flawed – are instrumental to his character arc and the game’s overall plot. Unlike other androids primarily designed for specific tasks, Connor’s role as an investigator inherently requires a more complex and adaptable system.

Gameplay Implications: Connor’s model significantly impacts gameplay. His analytical skills are directly reflected in his ability to scan crime scenes, deduce conclusions, and interact with the environment. The player’s choices directly influence Connor’s development and emotional range, impacting his efficiency and success rate in his investigations. Understanding his inherent limitations and capabilities, informed by his specific model designation, allows for more strategic and successful gameplay.

Beyond the game: Studying Connor’s model, serial number, and release date provides context for his place within the overall CyberLife timeline and their evolving android technology. It allows players to appreciate the intricacies of his design and understand his crucial role in the narrative’s exploration of android sentience and the ethical implications of advanced artificial intelligence.

How many endings does Detroit: Become Human have?

Alright, so Detroit: Become Human’s branching narrative is a beast. Forget simple “good” or “bad” endings; we’re talking a complex decision tree. The commonly cited number of 85 endings is a simplification. It’s a product of multiplying the number of potential outcomes for each character’s individual storyline: 13 for Connor, 33 for Markus, and 39 for Kara. This gives a theoretical maximum.

However, that 85 figure doesn’t fully represent the gameplay experience. It’s crucial to understand the interconnectedness. Connor’s fate dramatically impacts the overall narrative, acting as a major branching point. His three primary paths – decommissioning (2 outcomes), his machine storyline (3 outcomes), and his deviant storyline (8 outcomes) – significantly influence the success or failure of Markus and Kara’s revolutions. The actual number of *meaningfully distinct* scenarios is lower than 85, because many paths converge on similar overall outcomes.

Key takeaway: While the theoretical maximum is 85 based on the individual character branches, the game’s intricate interwoven narrative means many outcomes feel thematically similar, despite their different paths. Don’t just count branches; analyze their impact on the overall narrative arc. It’s a nuanced system of emergent gameplay, not just a simple sum of independent choices.

What is the average height of a 10-year-old?

The average height for a 10-year-old varies significantly, exhibiting a clear distinction between genders. While the provided data indicates an average height of approximately 140.33 cm for boys and 134.32 cm for girls, with standard deviations of ± 5.60 cm and ± 6.40 cm respectively, it’s crucial to remember this is just an average. Individual variation is massive, influenced by genetics, nutrition, and overall health. Think of it like this: in esports, you have a wide range of player skill levels even within a single game, regardless of average K/D ratio. The average height is similar; it’s a useful baseline but not a definitive predictor of an individual’s height. Focusing on the standard deviations, we see a notable range, meaning a considerable number of 10-year-olds will fall outside these average values. This data is simply a snapshot; longitudinal studies tracking growth over time would paint a much fuller picture. Factors like access to quality healthcare and nutrition contribute significantly to growth patterns, making direct comparisons between different populations challenging. Essentially, expect variability and don’t read too much into single-point-in-time averages.

Furthermore, the data lacks context for interpreting these figures. Is this data from a specific geographic location? What is the sample size? Without this information, the reliability and generalizability of these statistics are questionable. This is analogous to analyzing esports statistics without knowing the region, game version, or the skill level of opponents – the data becomes less meaningful without proper context.

In conclusion, while the average heights provide a general understanding, consider this data a starting point, not a definitive guide. Individual variations are considerable, and additional contextual information is required for more robust analysis.

Is there a Detroit 2?

So, “Detroit 2”? That’s a bit of a misnomer. There’s no actual *game* sequel. What we’re talking about is Big Sean’s highly anticipated fifth studio album, often mistakenly referred to as “Detroit 2” because it follows his mixtape, *Detroit*, released in 2012. Think of it like a spiritual sequel, not a direct continuation. The album was heavily covered by major music publications like Rolling Stone, Billboard, Pitchfork, Complex, VIBE, Highsnobiety, and XXL – so it’s definitely a big deal in the hip-hop world. It’s not a game, though; it’s a music experience. Consider it a different type of playthrough, focusing on the artist’s journey and lyrical storytelling rather than in-game mechanics and level design.

What is RA9 in Detroit?

rA9 in Detroit: Become Human is the legendary figure prophesied to liberate androids. Think of it as the ultimate esports underdog story – a mythical champion destined to lead the revolution. Throughout the game, rA9 is presented as a symbol of hope, a beacon for the oppressed androids. Marcus, the potential leader of the android revolution, is strongly implied to be rA9, essentially the “MVP” of the rebellion.

The narrative cleverly keeps rA9’s identity ambiguous until the very end, creating a gripping, unpredictable experience. Different player choices directly impact the outcome, significantly influencing the scale of Marcus’s victory, and thus, his claim to the rA9 title. A successful playthrough, resulting in widespread android liberation, firmly establishes Marcus as the true rA9 – the ultimate winner of the android freedom “tournament”. Conversely, a less successful outcome reveals rA9’s power remains elusive, highlighting the impact player decisions have on the overall narrative “score”.

Where did Marcus go?

Marcus’s whereabouts? He served five years in the Ukrainian Armed Forces, two of which were spent in the war zone between Ukraine and Russia. His initial service was with the 25th Airborne Brigade. Since 2025, he’s held the rank of Master Sergeant in the 47th Separate Mechanized Brigade “Magura.” This showcases a significant commitment and likely considerable experience in infantry tactics, combat operations, and potentially specialized roles within a mechanized brigade. Note the transition from airborne to mechanized – this suggests adaptability and potential retraining reflecting evolving battlefield needs. The 47th “Magura” Brigade has been actively involved in some of the most intense fighting, offering insight into the potential intensity of his experiences. Researching the operational history of both the 25th Airborne and 47th Mechanized Brigades during his service period would yield valuable contextual information regarding potential engagements, weapon systems utilized, and challenges overcome. This background would be invaluable for creating realistic and informative training scenarios, particularly for tactical simulations and role-playing exercises.

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