Nope, you can’t just declare war on some dude, even if they totally wrecked you in a 1v1. The US Constitution gives Congress the exclusive power to declare war – it’s not some free-for-all like a ranked match. Think of it as a global ban, not a temporary suspension. They’ve only done it 11 times throughout history, a seriously low K/D ratio if you ask me. The last time was WWII, a major global conflict resulting in a global reset, unlike your average ranked season. Basically, declaring war is a huge deal, a global-scale event that requires way more than a rage quit. It’s not a casual game; the power to declare war is a seriously OP ability, and Congress is the only one with that ultimate.
Key takeaway: Stick to reporting toxic players, not launching international conflicts. The consequences are way more severe than a temporary ban.
What happens if I declare war in civ 6?
Declaring war in Civ VI is a high-risk, high-reward maneuver. A surprise war declaration incurs a significant Grievances penalty, severely impacting your diplomatic standing with other civilizations. This penalty directly translates to reduced Tourism, making it harder to win a Culture Victory, and hampers your ability to form alliances, crucial for mid-to-late game success.
Mitigating the Grievance Penalty:
- Denunciation: Before declaring war, denouncing the target civilization is key. This buys you time and slightly reduces the Grievance hit. The timing is important; denounce them immediately before the war declaration to maximize the effect. Note this only partially mitigates the penalty. A significant hit will still remain.
- Justification: A strong justification is needed. Simply declaring war on a strong civilization without a compelling reason (e.g., conquering a vital resource or strategic location) is a recipe for disaster, especially against those with strong alliances. Consider the relative strengths and weaknesses – a surprise attack on a weak, isolated civilization will result in a far lower penalty than attacking a well-defended major power with strong allies.
- Strategic Timing: Don’t declare war impulsively. Carefully consider the timing relative to your technological advancements, military strength, and the target’s defenses and alliances. A perfectly executed, well-timed war can be highly beneficial; a poorly executed one will severely impact your game.
Beyond the Grievance Penalty:
- War weariness: Prolonged wars lead to war weariness, impacting your production and potentially leading to civil unrest. A swift victory is preferable.
- Alliances: Attacking a civilization with powerful allies will trigger a cascade of declarations of war against you. Assess the broader diplomatic landscape before initiating conflict.
- Resource Management: War is expensive. Ensure sufficient resources (gold, production) are dedicated to military upkeep and expansion before initiating hostilities. A failing economy during war can lead to a rapid collapse.
Why is everyone declaring war on me in Bannerlord?
The declaration of war is a core mechanic in Bannerlord, reflecting the game’s complex political system. Creating your own kingdom dramatically shifts your position on the geopolitical chessboard; you’re no longer a minor player. This newfound independence triggers a cascade of reactions. Existing factions, particularly those with territorial ambitions or feeling threatened by your emergence, will likely see you as a destabilizing force and an opportunity for expansion. This results in aggressive posturing and frequent declarations of war. Lack of strong alliances leaves you vulnerable, as you lack the mutual defense pacts necessary to deter aggression. Your relatively weak military compared to established kingdoms further exacerbates this vulnerability. New kingdoms often struggle to maintain sufficient troops and resources to repel multiple simultaneous attacks. Effective kingdom management, particularly focusing on diplomacy and rapid military expansion, is crucial for survival during this initial, volatile phase. Essentially, you’re a target rich environment until you’ve established yourself as a credible threat.
Consider these strategic points for mitigating the onslaught: Prioritize forging alliances early, even if it means making concessions. Focus on economic development to fuel your military growth. Employ a defensive strategy initially, fortifying key settlements and using hit-and-run tactics to bleed your enemies. The early game is a brutal test of leadership and strategic prowess. Successfully navigating this period sets the stage for long-term dominance.
Is declaring war a crime?
Look, kid, declaring war? That’s a grey area, a glitched-out mission objective in the game of international relations. The base rule? War is illegal, straight-up. It’s like getting a perma-ban for griefing the entire server.
But, there are exploits, of course. The UN Charter’s got two game-breaking cheats:
- Self-defense: Think of it as a legitimate kill-or-be-killed scenario. An actual or imminent attack? You’re justified. It’s like activating the “Emergency Powers” mod – but you better have the evidence to back it up, or you’ll face serious penalties. No “friendly fire” shenanigans allowed.
- UN Security Council authorization: This is the ultimate power-up. Get the UNSC to bless your actions, and suddenly you’re playing on “God Mode.” They’re the admins, and if they give you the green light, you’re playing by their rules, not the vanilla game rules. But getting their approval is HARDER than unlocking the secret ending.
So, technically, initiating a war without one of these justifications is a major violation, akin to hacking the game. You’ll face sanctions, international pressure, potential tribunals… the whole nine yards. It’s a high-risk, high-reward situation, and most players know better than to try it without a solid strategy. Think of it as a suicide mission with a very small chance of success.
Can you make allies in Bannerlord?
Alliances in Bannerlord? Dude, it’s all about reputation grinding! You gotta hustle for those different lords, completing quests like castle and city defense. Think of it as securing early-game sponsorships. Maxing out your relations with a lord is like getting a major team endorsement – huge boosts to your standing and opens doors to bigger opportunities. It’s a long-term strategy; building trust and reputation unlocks access to better gear, armies, and eventually, powerful alliances that could determine your reign. It’s not just about winning battles, it’s about forging strategic partnerships for long-term dominance.
Pro-tip: Focus on quests that align with your playstyle. If you’re a siege specialist, prioritize castle defenses. If you’re a cavalry ace, focus on quests requiring swift response and battlefield mobility. This will maximize your efficiency and build your reputation faster.
What are the rules of I declare war?
Get ready for explosive gameplay in I Declare War! Ties aren’t just a standstill; they’re a thrilling escalation. When cards clash, a “WAR” is declared! Each player secretly lays down three cards face down – a dramatic buildup of tension.
The War Cry: As you place each card, yell “I DECLARE WAR!” – one word per card, building the intensity. The final card is dramatically flipped on the climactic “WAR!”.
The Showdown: The highest-valued card among these three determines the victor, who sweeps up the entire prize pool of cards from the tied battle. Remember, Aces are high!
Strategic Depth: Mastering I Declare War isn’t just about luck. Strategic card management is key. You need to anticipate your opponent’s moves and be prepared to sacrifice some cards to win the war. Planning your card placements before the final reveal can make all the difference.
Pro Tip: While yelling “I DECLARE WAR!” adds to the fun, remember that the focus is on the card values during the showdown.
What happens when you declare war?
Declare war and watch the world erupt! In the grim reality of international law, a declaration of war officially acknowledges a state of open conflict between nations. This isn’t just some button press; it triggers a specific legal framework governing how the war is fought.
Think of it like this in a video game:
- Diplomacy Crashes: All previous treaties and agreements are usually null and void. Prepare for a complete shift in global alliances.
- Rules of Engagement: International humanitarian law (think Geneva Conventions) comes into effect, theoretically limiting acceptable tactics and protecting non-combatants. Of course, in-game adherence to this varies wildly.
- Resource Mobilization: Expect massive economic shifts. Nations focus on war production, potentially leading to resource shortages and black markets – think supply chain management gone horribly wrong.
- The Propaganda Machine: Public opinion swings wildly. Control the narrative or risk losing the hearts and minds (and maybe the war) at home.
Beyond the Battlefield:
- Economic Warfare: Sanctions, trade embargoes, and asset freezes become powerful weapons, often used alongside or even instead of direct military conflict.
- Cyber Warfare: Expect digital attacks on critical infrastructure – think power grids, communication networks, and financial systems.
- Information Warfare: The battle for hearts and minds extends to media manipulation and disinformation campaigns, blurring the lines between truth and fiction.
Game Mechanics Implications: A declaration of war could trigger numerous events: new missions, changing faction relationships, altered resource availability, and the potential for entirely new gameplay mechanics based on the specific conflict.
Can you be communist in Civ 6?
Yes, you can absolutely be communist in Civ VI. It’s a Tier 3 government, meaning you need to progress through your civic tree to unlock it. Specifically, you’ll need the Class Struggle civic. This civic sits on the civic tree’s “Liberty” branch and requires several previous civic unlocks to obtain. Consider the strategic implications – Communism offers powerful bonuses like increased production and amenities, crucial for rapid growth and military expansion. However, it also suffers from loyalty issues, particularly in cities with varied population types. Successfully managing loyalty under communism requires careful city planning, strategic governor placements, and potentially aggressive expansion to secure resources and populations aligned with your ideology. Remember, its strength is in its rapid industrialization and military buildup, making it ideal for a fast victory strategy, but it comes at the cost of potentially high unrest if not handled properly. So, carefully weigh the advantages against the potential challenges before committing.
Can you peacefully take over a city-state in Civ 6?
Pacifying a city-state in Civ VI through loyalty pressure is theoretically achievable, but practically challenging. The AI’s loyalty system is robust, providing substantial inherent resistance to foreign influence. Successfully flipping a city-state requires a sustained and multifaceted approach. This involves maximizing your influence through strategic alliances, completing their quests, gifting them units and resources, and potentially leveraging your cultural and religious pressure.
Key factors influencing success: Proximity to the city-state is crucial; closer proximity translates to greater influence. Your government type also matters; certain government types provide bonuses to loyalty pressure. Similarly, certain civic policies significantly bolster your ability to exert influence. Furthermore, carefully managing the city-state’s relations with its other potential suitors is vital; minimizing their influence is as important as maximizing your own. Ignoring grievances and consistently providing benefits are key to overcoming the significant loyalty thresholds.
Challenges: Even with optimal strategies, the inherent loyalty bonus provided to the city-state, coupled with potential rival influence and negative events, presents a formidable hurdle. The longer a city-state maintains its independence, the more entrenched its loyalty becomes, making a peaceful takeover exponentially harder.
In short: Peaceful annexation via loyalty is a long-term, high-risk, low-reward strategy in most scenarios. Military conquest often presents a more efficient, if less diplomatic, alternative.
Should I just execute everyone Bannerlord?
Executing lords in Bannerlord is a tempting but ultimately flawed strategy. While the immediate gratification might seem appealing, the long-term consequences far outweigh any perceived benefits. Let’s break down why:
The Dishonorable Trait: A Permanent Stain
- Executing lords will almost certainly grant you the Dishonorable trait. This is a significant negative modifier that impacts your relations with other lords and factions.
- This trait makes forming alliances difficult, severely hindering your ability to expand your influence and power.
Kingdom Instability and Companion Loss: The Ripple Effect
- Your actions have consequences. Being Dishonorable can lead to your expulsion from your current kingdom. This means losing all your fiefs, titles, and access to kingdom resources—a devastating setback.
- Companions, your loyal allies, are often highly sensitive to your behavior. Excessive executions will likely drive them away, depriving you of their valuable skills and combat prowess. Losing skilled companions can cripple your army’s effectiveness.
Minimal Gains, Maximum Losses: A Cost-Benefit Analysis
The purported benefits of execution are largely negligible. The small short-term gains in eliminating a rival are vastly outweighed by the long-term repercussions of the Dishonorable trait and the loss of allies and standing. You’ll find that diplomacy, strategic alliances, and clever maneuvering will yield far better results in the long run. Consider the following alternatives to execution:
- Imprisonment: A far less drastic measure that allows you to hold lords for ransom, weakening their power without the severe penalties of execution.
- Diplomacy: Building strong relationships through gifts, marriages, and fulfilling quests can create lasting alliances and prevent conflicts altogether.
In short: Avoid unnecessary executions. The risks are substantial, and the rewards are practically nonexistent. Focus on building your power through diplomacy and strategic alliances for a more sustainable and successful campaign.
Does Bannerlord campaign end?
Mount & Blade II: Bannerlord’s campaign doesn’t have a definitive ending; it’s an open-world sandbox experience. However, that doesn’t mean there’s no narrative. The game features a rich tapestry of quests and story missions, many tied to the sprawling main storyline and the ever-shifting political landscape of Calradia. You’ll encounter branching narratives, impacting the fate of kingdoms and impacting your own character’s legacy. Think of it as a living, breathing world where your actions have consequences, shaping the future of Calradia and your own personal story.
These quests vary wildly, from smaller, localized tasks like escorting caravans or rescuing prisoners to large-scale battles and sieges that can alter the course of wars. Some missions involve intricate diplomacy, requiring skillful negotiation and political maneuvering. Completing these quests awards experience, unlocks new opportunities, and allows you to forge alliances and rivalries that directly affect your power and influence.
While there isn’t a final boss or a single, definitive “win” condition, you can achieve a multitude of personal victories. Conquering the entire map and establishing a vast empire is certainly one path, but you might find greater satisfaction forging a powerful clan, becoming a renowned mercenary captain, or even quietly amassing a fortune through trade and shrewd investments.
Ultimately, the “end” of your Bannerlord campaign is determined by you. It’s a game about the journey, not just the destination, allowing for unparalleled replayability and a constantly evolving narrative shaped by your choices.
When should you become a vassal in Bannerlord 2?
Alright guys, so you wanna become a vassal in Bannerlord 2? First things first, you need Clan Rank 2. That’s the bare minimum. Don’t even think about it before then – it’s a waste of time. Once you hit Rank 2, approach a lord of a kingdom you want to join. You’ll get a new dialogue option to become a vassal directly. But here’s the kicker: only the kingdom’s leader, the king or queen, can actually grant you vassalage. Talking to other lords is just a way to trigger the option. So, target your approach to the big boss. Keep in mind, joining a kingdom isn’t just about getting a shiny new banner. Consider the kingdom’s strength, their current wars, their overall political stability – you don’t want to hitch your wagon to a sinking ship! Also, think about the culture and religion of the kingdom. Being outside of the norm can create certain challenges. Choose wisely, warriors!
Pro-tip: Before you even think about becoming a vassal, try to build up strong relationships with the potential rulers. Gifts, completed quests, and even just being a generally helpful presence can make a huge difference when it comes to them accepting your allegiance. Think long-term strategy, folks. Don’t just jump at the first offer.
Finally, remember that vassalage is a commitment. You’re pledging your loyalty and your army to your liege. Be prepared for war, for political maneuvering, and for the occasional… let’s say, “interesting” decisions from your overlord. But done right, it can be the path to power, wealth, and eventually, even a crown of your own!
Can companions become lords in Bannerlord?
Companions in Bannerlord can indeed ascend to lordship, but it’s not automatic. You must first establish your own kingdom. Once you’ve achieved this significant milestone, the path to ennobling a companion involves a simple dialogue interaction. Find the companion you wish to elevate, and select the appropriate dialogue option to grant them a lordship. This bestows upon them a fief, transforming them from a loyal follower into a powerful vassal, responsible for managing their lands and contributing to your kingdom’s strength. The specific dialogue option might vary slightly based on your relationship with the companion and the available titles. Note that you’ll only have certain titles available to grant, and the most powerful titles will often be reserved for those companions with high skills and high loyalty. Successful vassal management is crucial, as disgruntled lords can rebel, leading to civil war and potential kingdom collapse.
Strategically choosing which companions to elevate is key. Consider their skills and personality traits. A companion with strong marshal skills is a valuable addition as a vassal controlling a crucial border region. Conversely, a companion with high stewardship could be better suited to managing a wealthy province. Remember, promoting companions also impacts your relationship with other vassals, as they might see it as unfair if others feel overlooked. This delicate balance is a fundamental aspect of successfully building and maintaining a thriving kingdom.
Is declaring war bad in Civ 6?
Declaring war in Civ VI isn’t inherently good or bad; it’s a tool, and like any tool, its effectiveness depends entirely on how you use it. A poorly timed war, launched without sufficient military strength or strategic foresight, will almost certainly lead to disaster. You’ll bleed resources, lose units, and potentially cripple your economy. Think carefully about your military tech, unit composition, and the overall geopolitical landscape before engaging.
Conversely, a well-executed war can be incredibly beneficial. A swift, decisive victory can secure crucial resources, eliminate a dangerous rival, or even propel you towards a Domination victory. Consider leveraging strategic alliances, exploiting enemy weaknesses (like poorly defended cities or a lack of key units), and using terrain to your advantage. Remember that even seemingly minor advantages – a superior unit type, a well-placed city, or a strong defensive position – can dramatically impact the outcome.
Beyond outright conquest, war can serve other purposes. Liberating a city-state from an oppressive neighbor can boost your diplomatic standing, while a short, sharp conflict to reclaim stolen territory can reassert your dominance and deter future aggression. Always weigh the potential gains against the potential risks. Sometimes, a well-timed show of force—a border skirmish or a carefully targeted raid—can achieve your objectives without escalating into a full-blown war.
Mastering warfare in Civ VI involves more than just building a large army. It’s about understanding your opponents, anticipating their moves, and exploiting opportunities to maximize your gains while minimizing your losses. Don’t rush into war; instead, plan carefully, build strategically, and strike only when the odds are decisively in your favor.
Can you go to jail for war crimes?
GG WP, but seriously, committing war crimes? That’s a permaban from life, a lifetime sentence, or even a death sentence. Think of it like this: the ultimate game over. Subsection (b) details the specific offenses – it’s like the rulebook for this brutal, unforgivable match. It doesn’t matter if you’re pro or a casual, playing on US soil or internationally, breaking these rules has severe consequences. And if someone dies because of your actions? That’s a level of toxicity no one can recover from. It’s an insta-death penalty, the ultimate “you lose.” The penalties are described under this title; it’s like the tournament organizer’s official statement, and there’s no appeal.
Who can declare a just war?
Yo, what’s up, warlords? So, the “who can declare a just war” question? It’s way more nuanced than you think. It ain’t just some dude with a sword and a grudge. Only a legit government, the one *actually* in charge, can legally declare a just war. Think of it like this: it’s the ultimate admin privilege in the game of global conflict. No unauthorized mods allowed. This massively cuts down on the number of “ethical” wars. Rebellions? Nope, unless they’ve totally seized control and are now the new official government, their wars are automatically flagged as illegitimate. It’s all about that chain of command, that paper trail of authority. No official declaration, no official justification, no ethical win condition. It’s like trying to beat a boss with a cheat code – it ain’t gonna work.
This whole “just war” thing also ties into international law, treaties, and all that boring paperwork. Think of it as the game’s terms of service. There’s tons of stuff on justifiable reasons for war – self-defense, protecting civilians, stuff like that. But it’s all gotta be within the established rules and regulations, otherwise, you’re playing dirty. We’re talking about real-world consequences here, not just getting a game over screen. The legal framework is like a big, complex meta-game you need to understand before even thinking about launching a campaign.
So yeah, before you start your own little war, make sure you’ve got the legal paperwork, the public opinion, and a solid strategy. Otherwise, you’re just a griefing noob.
Is it worth executing in Bannerlord?
So, you’re wondering, “Is executing lords in Mount & Blade II: Bannerlord worth it?” The short answer is: probably not.
While a satisfying *thwack* might seem appealing, the consequences are far-reaching and often outweigh the benefits. Executing a lord dramatically tanks your relations with nearly every other lord in their kingdom. We’re talking massive relationship point deductions – think hundreds, not tens.
Here’s the breakdown:
- Massive Relationship Penalty: Expect a significant hit to your reputation, potentially making diplomacy and alliances nearly impossible.
- Kingdom-wide Backlash: You’ll become a marked man (or woman!), with entire kingdoms turning against you.
- Irreparable Damage: A few ill-advised executions can permanently cripple your ability to form alliances and participate in kingdom politics.
Consider these alternatives:
- Imprisonment: Keeps them out of the fight, and you can ransom them for a tidy sum.
- Bribery/Intrigue: Manipulate lords to your advantage without the bloodshed (and relationship fallout).
- Strategic Alliances: Build your power through diplomacy and smart marriages.
In short: While the immediate gratification of an execution might be tempting, the long-term consequences are almost always devastating to your campaign. Choose your actions wisely, warlord.